Minimon: Tiny Idle Tactics · published

Hey everyone! We just pushed a fresh update to the demo. This week, we focused heavily on smoothing out the early-game experience and doing a massive sweep across our elemental abilities and progression scaling.
Here is the full breakdown of what’s changed:
Reworked Tutorial / First-Time User Experience: We’ve completely rebuilt the underlying system to be more modular and flexible. Tutorial information now triggers contextually based on player actions and responds more intelligently to how you play.
Note: This is just a first pass! Now that the foundation is updated, expect more tutorial info and refinements soon.
We've adjusted several elements to normalize power spikes and give underperforming elements a bit more utility.
Ice: Tweaked several abilities to add Shielding and AoE damage.
Wind: Tweaked several abilities to add more AoE and lower cooldowns.
Lightning & Physical: Received a slight buff across the board.
Fire, Water, & Poison: Received a slight nerf to bring them in line with other elements.
Evo 3 Unlock Level: Lowered from level 99 to level 35. (Our bad on that one! You can actually play with it now.)
Evo 3 HP: Reduced from 30 per level to 20 per level to keep late-game scaling healthy.
Path Changes: Implemented various small path changes and minor balance tweaks.
Implemented various UI updates for a cleaner look.
Fixed several minor bugs to improve stability.
Thanks for playing the demo and sharing your feedback! Keep it coming in the Steam forums or join our Discord to let us know what you think of the new tutorial and balance changes.
~Minimon Dev Team