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LepozhdianVibeEvents🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71
In-game event

🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71

LepozhdianVibe · published 9 Sep 2026, 15:55 UTC · build 25212280

All eventsPlayers around this dateRead on Steam

Finally

The big shocks are over.

Some of the game's core features are already partially working in C++ and I think that's enough for now.

I don't think there's any need to dig around in there any longer.

Now

it's time to add content to the game, new quests, and improve the current mechanics.

New update!

A new quest is already in the game. I'd appreciate any feedback and testing on how the game is performing.

Again, now the game will be expanded and improved.

More from LepozhdianVibe

Other announcements

All events
In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…In-game event5 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.68Fixes · Fixed animations of torn fingers in the Vibe configurator · Transferring the logic for changing Vibe Atmosphere parameters to C++ · Transferring the logic for changing Vibe Interface parameters to C++ · code refactoring · performance improved Visuals · Added post-process randomization parameter · Added post-atmosphere randomization parameter · Each atmosphere now has its own interface p…