
Fixed animations of torn fingers in the Vibe configurator
Transferring the logic for changing Vibe Atmosphere parameters to C++
Transferring the logic for changing Vibe Interface parameters to C++
code refactoring
performance improved
Added post-process randomization parameter
Added post-atmosphere randomization parameter
Each atmosphere now has its own interface parameters (for now everything is white by default)
New layout for selecting and saving custom presets in Atmosphere
Unification of all parameters of the Vibe Atmosphere into one single one
Unification of all parameters of the Vibe Interface into one single one
a new way to save and load Vibe Atmosphere presets
a new way to save and load Vibe Interface presets
New atmosphere preset save folders and interface
A new format for saving interface and atmosphere presets: JSON
The ability to switch the priority of a custom atmosphere or interface to the default one
Added the ability to change the game's system colors in the interface (messages in the log)