Version 68 improves how you interact with loot in the world, makes the nearby-container UI easier to read, prevents accidental overlapping while building, and fixes several magazine and ammo issues.
Loot sitting at your feet can now be accessed directly from the container bar.
A new Ground entry appears whenever items are nearby, showing everything on the floor along with its name and rarity.
Taking an item from the Ground panel uses the same crouch-and-grab animation as normal looting.
If there is only one item at your feet, pressing E still picks it up immediately. If there is a pile of items, simply open the Ground panel instead.
The old centred item-selection popup has been removed, along with the outdated "Press E to choose an item" prompt.
The container you currently have open is now highlighted.
When several containers, bodies, or piles of loot are nearby, it should now be much easier to tell which one you're actually looking through.
During the first quest, the dead soldier's container icon now pulses when the game asks you to loot his body.
The pulse disappears as soon as you open the container.
Buildings, furniture, and props can no longer be accidentally placed directly on top of each other.
The placement check uses the actual ground footprint of an object rather than its visual collision box, so normal isometric overlap is still allowed.
For example, placing a chair visually in front of a table is completely fine.
If a location is already occupied, the placement preview turns red before you place the object.
You can also still deliberately stack objects using Z-Level placement with the mouse wheel, allowing things such as:
Building inside tents and other interiors works as before.
Freshly planted seedlings no longer incorrectly draw in front of the player.
Only crops that have grown tall enough will now sort in front of or behind you.
Several problems with the new magazine system have also been fixed:
Thanks again to everyone playing the playtest and reporting issues. More improvements are on the way.