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ApocaShift Playtest
›
Events
›
Playtest Version 67 Hotfix 1
Game update
Playtest Version 67 Hotfix 1
ApocaShift Playtest
· published
8 hours ago
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Players around this date
Read on Steam
A few fixes for errors happening when starting a new game.
Fixed the soldiers body causing a broken inventory screen to appear when looted in your first real raid.
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ApocaShift Playtest
Game update
9 Sep 2026
Version 68 — Ground Looting & Placement Update
Version 68 — Ground Looting & Placement Update Version 68 improves how you interact with loot in the world, makes the nearby-container UI easier to read, prevents accidental overlapping while building, and fixes several magazine and ammo issues. Ground Looting Loot sitting at your feet can now be accessed directly from the container bar. A new Ground entry appears whenever items are nearby, sho…
ApocaShift Playtest
Game update
9 Sep 2026
Playtest Version 67 | Colony & Systems Overhaul
Version 67 Base building now has an actual construction step · Placing a building, tent, camper, generator, etc. now creates a translucent blueprint first instead of instantly finishing it. · Blueprints don't provide storage, crafting, power or shelter until they're actually built. · Walk up and hold E to build something yourself, or assign a settler to the new Builder job and let them handle i…
ApocaShift Playtest
Game update
6 Sep 2026
Playtest Version 66 - Settlers and Colony Management
Version 66 Farming has been rebuilt from scratch · Farming is now Stardew-style: till individual tiles, get a dirt patch, then plant that tile. There is no more single farm-shaped plot - you choose exactly which ground gets broken. · Ground can be tilled anywhere on open ground near your base, not just in one fixed area. · Each crop now grows through five real stages of art (25% through 100%) i…