Practice matches now ask how hard the opponent should play. Recruit plays whatever comes to hand, Soldier thinks about its move and still gets plenty of them wrong, and Gladiator plays the best move it can find.
The practice opponent looks ahead before it moves, so it no longer burns a turn on a card it was never allowed to play.
The difficulty you pick is remembered for next time.
Reading the board
SHIELD and WARD are now read off the champion's health bar. The points stack on the bar and are counted on a badge at the end of it, and the badge cracks apart as they are spent. Neither takes a slot in the status row any more.
WOUND is shown on the health bar too: the health it is keeping a champion from getting back is hatched out.
VEIL puts fog over the champion, drifting across the card for as long as your opponent cannot pick them.
CLEANSE can be hovered like any other keyword to read exactly what it takes off.
Rules
WOUND now stops health coming back at the start of a turn as well as healing from a card. A wounded champion gets nothing from REGEN, and the stack still counts down.
Elsewhere
There is a Discord link on the main menu and on the matchmaking screen. Come and arrange matches with other playtesters.
The search screen now says what a long wait means during the playtest, instead of leaving you watching a spinner.
The ENEMY HAND label sits in the middle of its band rather than on the line where the top bar cuts the cards.