Major update

Dress Code

The Empty Halls · published · build 25111137

Big update this one. Lots of playtesting has been happening behind the scenes to try and get multiplayer into a better state. I wasn't entirely happy with multiplayer before because it was really hard to test in detail. I'm much more pleased with it now. Lots of changes to various systems to try and improve them. If you do have any feedback for systems or have ideas of things that could be added or changes, I would love to hear them. Just put them in the Steam discussions tab and I will check them out.

I'm surprised I hadn't added more achievements sooner as I kept coming up with new ones. There are now 48 total achievements for you to try and complete.Here is the most recent devlog which was filmed during this update (so doesn't include any of the mentioned changes below):

Additions:

  • 37 New Steam Achievements

  • Outfits system in shop (7 outfits)

  • Camera modules in shop (7 modules)

  • Auto saving system

  • Level 11 driving car entity

  • VHS glitch effect for multiplayer player join and disconnect

Improvements:

  • Switch from full video transfer for multiplayer VCR playback to using chunked video for faster playback

  • Redone VCR completion UI for new multi mission completions

  • Redone Vault Vision UI for easier use

  • Redone boot UI for better UX

  • Frame recording system optimised

  • Memory (Texture + Video) leak on low and fallback bloating the total usage

  • Multi mission completions to reduce tape replays needed

  • Corrected Steam achievement completions

  • Reworked spatial audio system for better realism

  • Physics interpolation to fix strange motion blur artificing on faster moving objects (trains, AE86 and chairs)

  • More realistic ripples for level 37s water

  • Tweaked footstep system

Bug Fixes:

  • Crash when opening options before loading into game due to audio data retrieval

  • Crash from new threading terrain generation in level 10

  • Missions for level 20 and 11 were missing in the pipeline

  • You could push other players into walls using boxes or other objects you could pick up

  • Jump animation got played when multiplayer player was entering the game when they should have been standing

  • Wouldn't be able to enter into another multiplayer game after getting kicked from another

  • Audio thread would cause hangs when trying to close the game

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