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Holes & Compatibility Improvements

The Empty Halls · published · build 24043424

More improvements! Lots of playtesting has been going on behind the scenes which has brought various issues to light. I've make some big steps in some system and little improvements in others. If any of you find issues or have something you would like improved just let me know through the discussions tab. I am always checking it. If you have had any issues with some of the systems listed in the changelog below I hope this has now fixed them.

Additions:

  • Vault Vision sound effects for all actions

  • Forklift in Level 20 now takes the red box back to position when puzzle completed

  • All missions now have a voice line for them

Improvements:

  • Level 188 now looks better on low and fallback settings

  • Much better load times and freeze reduction for all level loading

  • Better formatting of keybind names

  • Fallback compatible water shader

  • In singleplayer the entities get paused when you enter the pause menu

  • Level 10 turbines now spin

  • Balancing of Smiler to be less annoying

  • Proximity voice chat has been completely rewritten/reworked

  • Level 9 performance improvements

Bug Fix:

  • Lightmap rendering bugs in level 0

  • Issues with tape events getting erased

  • Reset player button would take you to the wrong position

  • Keybind selection didn't work well with mouse buttons

  • Items now follow same reset to spawn system as player when they fall out of the world

  • Death tape position was being collected incorrectly

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