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Soul's RemnantEventsAugust 22nd Patch Notes
Game update

August 22nd Patch Notes

Soul's Remnant · published 22 Aug 2026, 09:33 UTC

All eventsPlayers around this dateRead on Steam

🌟 Star Fall Adjustments

Star Fall came out of the rework feeling too clunky to actually use. These changes are aimed at fixing that.
  • Recasting now repositions Star Fall for a small MP cost.
  • Mana cost reduced by 50%.
  • The raining projectile rate now scales with your attack speed.
  • Now works properly with Shadow Twin.
  • No longer fizzles out at 0 MP while Blood Sacrifice is active.

🗡️ Combat & Skill Changes


Blood Sacrifice

Blood Sacrifice was making players effectively immortal, so we're pulling its effectiveness back a bit.
  • MP cost conversion to shield reduced from 70% to 60%.
  • Damage taken conversion to MP reduced from 40% to 30%.
  • The HP substitution for MP costs now bypasses your shield and reduces your HP directly.


Toggle Skills

  • Fixed Dark Fire and Divine Thorn fizzling out for active players. For real this time.

🌍 World


Mighty Monsters

  • There can now only be one Mighty Monster per map, but its HP and EXP now scale with the number of players actively killing monsters on that map.

🎨 Dyes & Cosmetics

  • Prismatic Dye can now be applied to pets.
  • Dyeable items now show all of their colors when hovered, instead of just one, and display them as hex codes rather than RGB values.
  • The Soul Blade Cash Shop equip can now recolor its flame as well as the sword itself.
  • Fixed pure black and pure white dyes on clothes sometimes reverting to their default color.

🛒 Cash Shop

  • You can now buy up to 15 inventory and storage expansion coupons, up from 12.

🔧 Quality of Life

  • Server-wide level up messages now only start at level 50, to cut down on spam.
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