EXP now follows the people who actually fought.
Your damage is your share, and healers and supports finally get their cut.
Equal effort means equal EXP. No more last-hit or top-damager bonuses.
The party bonus now grows with real contributors, not headcount.
You always keep everything your own damage earns, but you can no longer level off a high-level partner's kills.
Being AFK earns nothing.
New Echoes
Added Item Pickup Speed and Combat Footwork echoes. Where do you find them? Take a guess :3
Terrain Step-Up
You can now automatically step up one block when walking over uneven terrain. This can be turned off in the options.
Blink & Dash
Both now behave far more reliably in tight spaces.
Onslaught
Now scales more with melee.
Scrolling up in chat no longer force-scrolls you back down when a new message arrives.
Price history is now much easier to read.
New cosmetics: Traffic Cone, Head Bow, Maid Top, and Maid Skirt.
Removed the "I" slider from the color picker for custom dye items, as it was causing dyes to come out different from what was selected.
Renamed several maps: Desert 8 is now Oasis, and Desert 5, 6, and 7 are now Deep Desert 1, 2, and 3.
Fixed Perseverance not working in combos.
Fixed crafting being able to consume locked items. Locked gear and materials are now protected from use as ingredients.
Fixed the wrong item rarely being consumed when using items on equipment.
Fixed guild name outlines not showing in the character info window.
Fixed name colors sometimes failing to load when respawning after death.
Fixed item icons not animating when shared in chat or in the pop-up above your character's head.
Fixed the dungeon results screen not appearing centered on completion.
Fixed prismatic dye not being able to be used with weapon orientation on the same weapon.