No new cards this time. 1.3 is a clarity patch: the round-over screen finally answers its
own question, every card tells you what it does, and two things the game has been doing to
you since launch are visible for the first time.
The results screen asked the question and then said nothing. It turns out the answer had
been written in all 12 languages the whole time — it was just being printed to a surface
that is never on screen during couch play. It's on the plate now: LAST BREATH or
THE GROUP FELL, how long you lasted, and who stayed up longest.
The round doesn't just end anymore, it hands you the next one:
NEXT — ROUND 2 · TINY BUOY — a cramped 1-seat float, one at a time
The deck used to be a set of two-word names. FRAGILE BUOY, WATERLOGGED, BAD BLOOD — no
explanation anywhere in the game. All ten base cards now carry a one-line rule describing
an effect you can actually verify while playing, in all 12 languages.
When the tide surges it grabs everyone who's underwater and not holding the buoy, and drags
them down. That has always been in the game. Nothing on screen ever said so — you just lost
control and assumed the physics broke. Now a vortex spins over anyone the sea has hold of,
and it's on exactly the swimmers being pulled, nobody else.
Every round the boundary you bounce off closes in by half a metre. You could feel it. You
could never see it — the only visible edge in the water never moved, so by round 6 it was
overstating the real boundary by 45%. There are two rings on the water now: a bright one on
the real boundary, and a faint one where it started. The gap between them is the game
closing in on you.
A note on scope: the undertow vortex and the arena rings are drawn on couch and when
you host. If you join someone else's game you won't see them yet.
Snugfang is still free, so feedback is still the only currency I take. If something in here
still doesn't read clearly while you're playing, tell me — that's exactly what this patch
came from.