Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dice A Million›Events›Beta 1.0.25 Changelog
Game update

Beta 1.0.25 Changelog

Dice A Million · published 4 months ago · build 23202381

All eventsPlayers around this dateRead on Steam

hey there!! here's a very big update I've been working on. sorry for the wait, I was getting my life together and I wanted to fix some very important things, so it took more than I expected initially. I'm releasing this only on a beta branch for now (full version will come out tomorrow or the next day) because I changed a lot of code regarding save files and UI and I don't want to mess up releasing a broken patch to the public. still, it would help me a lot if you could try out and let me know what you think <3 (if you lose your save file somehow, remember you can recover it easily following the backup tutorial I made a few patches ago)

to access the beta just go right click dice a million on steam, click properties, and go to the Betas tab, there use the code "diceamillionbeta2026" and you'll be able to select it

I don't have much time for anything else, so here's the changelog, let me know what you think!!

(there's no in-game changelog on this one in case I change more stuff before release)

Hope you enjoy! :)


Changelog

- Added Korean

- Reworked drawn dice movement code:

- When drawing a lot of dice, rows will squeeze to occupy the same maximum space (4 rows) instead of going over the hand and beyond the edge of the screen. There's still no maximum draw amount.

- Selecting dice feels smoother in general

- Reworked save file enconding code:

- The method I was using before caused some problems when working with a huge bag of dice (+400), so I reworked it, and the stack overflow crash should be completely gone! No matter how big your dice bag is, it should save and work perfectly fine. Expect a bit of lag when having +1000 dice tho, but hey that's to be expected with such a crazy run right?!

Changes:

- Alphabet Block has been greatly buffed. Now copies the sum of every face around it, not just one. It still copies it permanently, so be careful when using it, as you only have one shot at making one big die!

- Alphabet Block now works with Echo too (gains double face value)

- Magic Sponge buffed from +10 to +20 face value per trigger

- Double Dice now counts as two 6-sixed dice for D Diablo 

- Jet area of effect has been reduced

- The Frost boss is now banned on the ''Carlos was here'' challenge

- Shirt Button can no longer make randomized dice stay on table, to avoid inconsistencies (Static Die, Lucky Block, etc)

- Added a visual effect for Tainted Coin

- You can now turn on Debug Mode ingame by going into the collection and holding F8 for a couple of seconds (WARNING: this disables achievements on that save file permanently, I only added this so Game Pass users have a way to access debug mode)

Bugfixes:

- Fixed Gilded Ring effect not displaying on booster packs gotten from skipping a round

- Fixed Glitched challenge title not displaying properly in the ingame hud

- FIxed a bunch of UI related issues

- Fixed a typo on Magic Sponge's description

- Fixed Fire Ring not multiplying score rings if no dice are on the table

- Fixed Ultraodd and Ultraeven Rings reunlocking after being already unlocked

- Fixed ghost dice getting into your bag as regular dice after using a Reroll Card

- Fixed a crash involving Jet and Spindown Die

- Fixed Cherub's Die being triggered by highest or lowest face effects, despite having just 1

- Fixed a couple of inconsistencies on the German translation

More from Dice A Million

Other announcements

All events
In-game event7 Sep 20261.1.1 ChangelogHey there! Since the launch of 1.1 I've been releasing a lot of little patches and hotfixes addressing little bugs and crashes, thank you for the patience! However, one of the biggest issues was performance for some people, some reported the game ran very poor since 1.1. This was a bug caused by GameMaker, the engine I use. After a bit of research and trying a few different things, seems like i…Dice A MillionGame update6 Sep 2026Hotfix 1.1.0.4Changes: - Dice hidden by Black Ring now appear pure white instead of black when fighting the final boss of the game, to make them more visible against the dark background - Now Solar Mini-Watch displays "Next Roll" instead of "This Roll" whenever it's about to trigger, to avoid confusion Bugfixes: - Fixed an issue where you could start getting negative handsize by clicking dice too fast - Fixe…Dice A MillionGame update5 Sep 2026Hotfix 1.1.0.3another day another patch! quick little balance change banning some unfair bosses on the hand, as well as fixing some other bugs and crashes Balance: - The Capricious and The Glutton bosses are now banned when playing as Cyan Hand Bugfixes: - Fixed extra value sometimes not properly updating on dice on the table - Fixed a crash on the function that gets the number of dice on the table - Fixed a…