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Echoes of RedEventsMONTHLY LEADERBOARD - Patch Notes (0105261725)
In-game event

MONTHLY LEADERBOARD - Patch Notes (0105261725)

Echoes of Red · published 1 May 2026, 15:50 UTC

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✨ Major Additions / Updates ✨

  • The Survival leaderboard has been converted to a monthly one and will reset on the 3rd of each month.

  • Survival now uses the difficulty multipliers from Madness difficulty.

💪 Balancing 💪

  • Changed how the "Veteran" Upgrade works:

  1. The active Veteran x2 bonus must now end before a new elimination countdown can start.

  2. Reduced the Veteran x2 bonus duration to 5s (was 10s).

  3. It now uses the displayed eliminations instead of the internal ones to avoid confusion.

  • Reworked the "Reaper's Touch" Upgrade: "Common enemies that damage you are instantly eliminated. 0.000001% chance to eliminate Superior enemies (including Elite and Boss) with a single bullet."

  • Enemies no longer have a 20% chance to not damage you on contact.

  • Enemies eliminated by the "Obliteration" Equipment no longer spawn vulnerability spirits (due to major performance drops).

  • The Dash Cooldown is now capped at -80%.

👀 UI and Visuals 👀

  • Increased the number of particles emitted from sludge zones to make them stand out more, even when covered by bullets.

  • "Muzzle flash" particles are now rendered below weapons and enemies so they don’t cover them.

  • The damage flash interval on enemies now increases from 0.3s to 0.6s, reducing visual clutter when many enemies are on screen.

  • Updated visuals for the right branch of the Damage Upgrade card:

  • The "Blood Sacrifice" Upgrade no longer turns bullets red, but only enables blood particles (previously, red bullets with yellow trails made the scene harder to read).

  • The "Higher Caliber" Upgrade now changes BOTH the texture and trail of each bullet to their red versions.

  • Added a flashing indicator on the souls bar when the Veteran bonus is active.

🛠️ Fixes 🛠️

  • Shortened the "Off" label for the FPS limit in Portuguese and Turkish, as it exceeded UI limits.

  • The "Star Pet" card blocked enemies even when damage came from non-enemy sources (like buried blades).

  • Some elites were not spawning in the editor — now fixed (and ensured it works in the final build as well).

  • Fixed a bug where an Artifact could be shown but a different one was granted.

  • Correctly displayed the Dash Cooldown in the statistics menu.

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