Echoes of Red · published · build 24934074

Added a new Upgrade-Card: Sky Blades
Sky Blade (central):
"Every 4s drop a Sky Blade on a random enemy"
Sky's Tears (left):
"Sky Blades: +4"
Splintering:
"Each Sky Blade splits 3 times before hitting the ground"
Knife Storm:
"Sky Blades will now fall constantly and randomly ancross the entire screen. Total Sky Blades +95"
Judgement (right):
"Sky Blade becomes a Judgement Blade, with area damage. Judgement Blade Damage: +200%"
The Judged:
"Judgement Blade will now target the enemy with the highest Max Health on screen. Judgement Blade Size +150%". Judgement Blade Cooldown +5s"
Thy End Is Now:
"On impact, the Judgement Blade removes at least 10% of the target's Health. Judgement Blade Damage +100%. Judgement Blade Cooldown: +6s"
Gun Damage can no longer go below -99%
Added +2 Banishes
Banishing an Upgrade Card will now ask for confirmation
Changed the "House Wins" Card values (x0 to x2, previously x-1 to x3)
Added anti-grab invulnerability when reviving
Increased the temporary vulnerability received after taking a hit (0.4s, previously 0.35s)
Optimized the handling of explosions by splitting the damage calculation for every enemy in the radius across multiple frames
Changed every instance of "Weapon Damage" to "Gun Damage" to better describe its meaning
Added a visual indicator below the Card when its values are multiplied by x2 by the "Choice" Card
Animated the decrease of the Upgrade Card's remaining charges
Slightly moved the "number of active cards" indicator (the 0/5 text)
Fixed a bug that sometimes prevented minerals from being destroyed when hit
Fixed the overshoot of the Saw Blades when returning to the player
Forced the Player's Health to 0 if it went negative in every part of the code where it could have gone negative
Fixed a bug that made the mouse cursor 7x7 instead of 13x13 when a gamepad was connected while playing with mouse and keyboard
Fixed a bug that made the game resume in the background even if a menu was open
Fixed a bug that gave the enemy target both bullet hit damage and explosion damage
Fixed a bug that made the statistics menu disappear or be incorrectly calculated if it was open during the first few frames of the game