
Hi!
A fairly large update was released today!
The game now has a new office employee, a new window for managing office staff, as well as a system for controlling and automating material purchases.
On top of that, there were many smaller changes and fixes. You can find the full list in the news post titled Update.
From now on, updates may take a little longer than they did during the last week and a half. I’m still actively working on the game, but I’ll now post news either after new features are added or when the work on them is already close to release.
Over the next few days, I plan to:
Adjust the new features based on your feedback.
Fix any bugs that are found.
Rework the visual and functional presentation of active contracts.
Rework the “Details” window for contracts that have already been accepted.
Thank you so much for your help and support!
Right now, I simply don’t have enough time to sit down calmly and look at the project from the perspective of a regular player — too many things are happening at once.
In the future, I also want to add a few more professions. They probably won’t have a major impact on the game balance, but they should add more detail and life to the office.
At the same time, I’m slowly starting to plan the first-person side of the game — the personal mini-office and a much larger layer of new functionality around it.
There I’ll finally have an almost empty HUD, which means… there will be plenty of room to add even more things :D
Thank you for your attention!
And see you in the next update!
I fix. I read. I work! 🦝🔧