
A major overhaul to the map, reward, and tutorial systems, plus significant visual clarity improvements across the board.
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UPDATES & IMPROVEMENTS
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Revamped map selection, you can now see all map nodes leading up to the boss
Significantly improved post-battle rewards, buy new cards or remove cards from your deck
Reworked tutorial with more intuitive, clearer guidance for new players
Added attack animations for every attack type
Added hit impact effects for every attack type
Added animations for all poker hand combinations
Added feedback for every player action (e.g., "Not enough coins")
Added more status effects, including buffs and debuffs
Improved lighting in the black market and item shop
Improved upgrade forge visuals and usage flow, making upgrades easier
The table now shows how many cards you've selected
Added card types
Added the red sigil
Balanced the value of certain items
Improved object movement behavior
Improved enemy behavior
Added enemy spawn animations
Added spawn and despawn animations for background props
Redesigned main menu, continue your run, abandon it, and start a new one
Added an FPS limit slider to Settings
General UI visual improvements
Various mesh and texture adjustments
BUG FIXES
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Fixed lighting transitions snapping at certain locations
Fixed a crash that could occur when killing a boss in certain ways
Fixed unintended behavior when enemies are killed in certain ways
Fixed unintended behavior when quitting the game via the pause menu
Various other minor bug fixes
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The demo is coming soon! Once we're confident the current version is stable, we'll add meta progression along with proper intro and outro visuals that fit the game, replacing the current placeholder interface.
We still have plenty of ideas in the works and are actively implementing them. Stay tuned for future updates!
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