
Today marks the first update for Deadhand Theater! We're excited to share what we've fixed and added so far to improve your experience.
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UPDATES & IMPROVEMENTS
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Added 14 new grafts, find out their effects by purchasing them in the black market stage!
You can now buy more than one graft in the black market
Added textures for all 55 talismans
Added buff and damage-over-time icons above the health bar
Revamped the main menu, pause menu, and profile menu
Improved game flow (e.g., defeating the boss now returns you to the main menu)
Added audio and video settings
Various texture adjustments
BUG FIXES
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Fixed upgraded talisman values not persisting after saving and loading your profile
Fixed unintended boss behavior
Various other bug fixes
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For the next update, we'll mainly be focusing on two areas:
Intro and stage selection revamp
Feedback from our playtests has shown that the current intro and stage selection design can be unclear for players. In upcoming updates, we want to better highlight each stage, its modifiers, the player's progression, and what to expect from the game.
Lighting improvements
Lighting is a key part of getting each stage's feel right, and it's something we've been consistently working on. One example is creating unique lighting for specific in-game events.
We still have plenty of ideas in the works. Look forward to future updates!
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With this update, we're running our first closed playtest on Steam! We saw some interesting data from the previous open playtest, and we'd love to hear more about how the game feels to play and what we can do to improve it further.
You can join by requesting access through our Steam page. We appreciate any bug reports or feedback you can give us, send them by filling out the form (also accessible in-game), joining our Discord, or reaching out on social media.
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