This update introduces Community Levels, a brand-new mode in RADS, alongside new gameplay mechanics, improvements to existing campaign levels, performance optimizations, and continued development of future campaign content.
- Added Community Levels, a completely new category of levels built around ideas submitted by the RADS community.
- Added dedicated Community Levels Selection Screen.
- Community Levels have their own progression and saved star completion.
- Added creator credits and additional creator-related details.
- Added creator-themed beacons throughout Community Levels.
- Added the first fully playable Community Level.
- Continued development of upcoming campaign content.
- Triple Jump Aura now requires the Jump ability instead of Air Jump.
- Updated the Triple Jump Aura description to refer to an additional activation point.
- Act selection animations are now faster.
- Rebalanced several levels and reduced difficulty in selected sections.
- Improved level distance calculation.
- Expanded environmental object movement with:
movement and rotation across multiple axes,
smooth scaling,
looping,
randomized behavior.
- Increased the camera clipping distance.
- Improved the duration and consistency of slow-motion effects.
- Optimized moving and animated environmental objects.
- Improved activation handling for complex moving paths.
- Optimized movement systems used in Community Levels.
- Reduced the performance cost of scenes containing large numbers of moving objects.
- Fixed several collision and hitbox issues affecting new gameplay encounters.
- Fixed incorrect movement behavior after pausing in some encounters.
- Improved targeting and explosion behavior for several gameplay systems.
- Fixed interactions between some projectiles and breakable obstacles.
- Fixed a Death Zone issue in Level 33.
- Fixed the achievement for performing 50 jumps.
- Improved fade-in and fade-out effects.
- Fixed level distance counter initialization.
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More Community Levels, campaign content, gameplay improvements are on the way.