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Run! And Don't Stop›Events›Patch Notes 0.1.2
In-game event

Patch Notes 0.1.2

Run! And Don't Stop · published 18 days ago

All eventsPlayers around this dateRead on Steam

RADS — Update Patch Notes

This update introduces Community Levels, a brand-new mode in RADS, alongside new gameplay mechanics, improvements to existing campaign levels, performance optimizations, and continued development of future campaign content.

Added

Community Levels — New!

- Added Community Levels, a completely new category of levels built around ideas submitted by the RADS community.

- Added dedicated Community Levels Selection Screen.

- Community Levels have their own progression and saved star completion.

- Added creator credits and additional creator-related details.

- Added creator-themed beacons throughout Community Levels.

- Added the first fully playable Community Level.

Campaign & Gameplay

- Continued development of upcoming campaign content.

Changes

- Triple Jump Aura now requires the Jump ability instead of Air Jump.

- Updated the Triple Jump Aura description to refer to an additional activation point.

- Act selection animations are now faster.

- Rebalanced several levels and reduced difficulty in selected sections.

- Improved level distance calculation.

- Expanded environmental object movement with:

  • movement and rotation across multiple axes,

  • smooth scaling,

  • looping,

  • randomized behavior.

- Increased the camera clipping distance.

- Improved the duration and consistency of slow-motion effects.

Performance

- Optimized moving and animated environmental objects.

- Improved activation handling for complex moving paths.

- Optimized movement systems used in Community Levels.

- Reduced the performance cost of scenes containing large numbers of moving objects.

Fixes

- Fixed several collision and hitbox issues affecting new gameplay encounters.

- Fixed incorrect movement behavior after pausing in some encounters.

- Improved targeting and explosion behavior for several gameplay systems.

- Fixed interactions between some projectiles and breakable obstacles.

- Fixed a Death Zone issue in Level 33.

- Fixed the achievement for performing 50 jumps.

- Improved fade-in and fade-out effects.

- Fixed level distance counter initialization.

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More Community Levels, campaign content, gameplay improvements are on the way.

More from Run! And Don't Stop

Other announcements

All events
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