This update introduces the second Community Level, new level mechanics and visual effects, alongside gameplay fixes and performance improvements.
- Added the second fully playable Community Level.
- Added new music-themed environments, obstacles and animations.
- Added mechanic of interactive buttons that activate parts of the level.
- Added a new visual feedback effect when the Player Shield absorbs a hit.
- Added an information panel explaining Community Levels.
- Added the current game version to the Pause Menu.
- Rocket pickups are now working correctly outside Endless Mode or without the permanent Rocket skill.
- Added even more secrets.
- Community Levels now award 10 base coins upon completion.
- Renamed the "Gameplay" settings category to "General".
- Updated environmental animations used in Community Levels.
- Player squish now selects the correct contact axis during tumbling, updates the hitbox without scaling unrelated effects, and no longer performs redundant scale updates while inactive.
- Improved ground detection, including during reversed gravity sections.
- Improved level distance display in Community Levels.
- Optimized the activation and cleanup of moving level elements.
- Adjusted boundaries of Level 32.
- Reduced the performance cost of complex Community Level environments.
- Fixed Rocket HUD icons appearing with an incorrect state.
- Fixed Shield Refill upgrades using the wrong spawn settings in Hard Endless Mode.
- Fixed the incorrect upgrade description for Rocket/Force Refill.
- Fixed the destroyed player model appearing too small.
- Fixed inconsistent antigravity state handling.
- Fixed several camera and collision settings in existing levels.
- Fixed camera issues that could occur during end-of-level cutscenes.
- Fixed Singularity Force Push Skill integrations with obstacles on Level 44.
- Fixed UI not displayed properly on Level 20.
- Fixed Terrain integrations with Player on Level 34.
- Fixed order in layer of VFX particles when Player is in speed boost.