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Run! And Don't Stop›Events›Patch Notes 0.1.3
In-game event

Patch Notes 0.1.3

Run! And Don't Stop · published 3 days ago

All eventsPlayers around this dateRead on Steam

RADS — Update Patch Notes

This update introduces the second Community Level, new level mechanics and visual effects, alongside gameplay fixes and performance improvements.

Added

- Added the second fully playable Community Level.

- Added new music-themed environments, obstacles and animations.

- Added mechanic of interactive buttons that activate parts of the level.

- Added a new visual feedback effect when the Player Shield absorbs a hit.

- Added an information panel explaining Community Levels.

- Added the current game version to the Pause Menu.

- Rocket pickups are now working correctly outside Endless Mode or without the permanent Rocket skill.

- Added even more secrets.

Changes

- Community Levels now award 10 base coins upon completion.

- Renamed the "Gameplay" settings category to "General".

- Updated environmental animations used in Community Levels.

- Player squish now selects the correct contact axis during tumbling, updates the hitbox without scaling unrelated effects, and no longer performs redundant scale updates while inactive.

- Improved ground detection, including during reversed gravity sections.

- Improved level distance display in Community Levels.

- Optimized the activation and cleanup of moving level elements.

- Adjusted boundaries of Level 32.

- Reduced the performance cost of complex Community Level environments.

Fixes

- Fixed Rocket HUD icons appearing with an incorrect state.

- Fixed Shield Refill upgrades using the wrong spawn settings in Hard Endless Mode.

- Fixed the incorrect upgrade description for Rocket/Force Refill.

- Fixed the destroyed player model appearing too small.

- Fixed inconsistent antigravity state handling.

- Fixed several camera and collision settings in existing levels.

- Fixed camera issues that could occur during end-of-level cutscenes.

- Fixed Singularity Force Push Skill integrations with obstacles on Level 44.

- Fixed UI not displayed properly on Level 20.

- Fixed Terrain integrations with Player on Level 34.

- Fixed order in layer of VFX particles when Player is in speed boost.

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Other announcements

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In-game event22 Aug 2026Patch Notes 0.1.2RADS — Update Patch Notes This update introduces Community Levels , a brand-new mode in RADS, alongside new gameplay mechanics, improvements to existing campaign levels, performance optimizations, and continued development of future campaign content. Added Community Levels — New! - Added Community Levels , a completely new category of levels built around ideas submitted by the RADS community. -…Community15 Apr 2026Run! And Don’t Stop is now available in Early Access!Run! And Don’t Stop is now live in Early Access! Today means a lot to us. After a long time spent building, changing, testing, and fixing, we can finally share this game with you. What is available now The current Early Access version includes: - 48 campaign levels across the first 2 acts - Endless Mode - Unlockable skills and skins - Original music - Story moments and cutscenes What comes next…Game update15 Apr 2026Patch Notes 0.1.1Update 0.1.1 is live! This patch brings a range of improvements, bug fixes, and small tweaks to make the experience smoother and more enjoyable. Added -FPS counter toggle in settings -Shadow model of Level Stars appears in their place after collection -Star indicator showing when a Star is actively carried in the level -Interaction between Spiked/Flying Obstacles and Black Holes -Alien Scout he…