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Corsair Cove›Events›Patch #3: Stability Fixes and General Improvements
In-game event

Patch #3: Stability Fixes and General Improvements

Corsair Cove · published 28 days ago · build 24534317

All eventsPlayers around this dateRead on Steam

Hey Mateys,  


We’re back with another round of fixes and improvements for Corsair Cove!  


For Patch #3, we’ve continued looking into the issues reported by the community, tackling several causes of occasional gameplay crashes alongside a variety of visual, UI, audio, and event-related issues.  


We’ve also made a few smaller adjustments and polish passes across the game, including updated Codex icons, improvements to the shipbuilding information panel, and changes to the “Dull the Pain” rules for the Scabies community event.  


As always, thank you for your reports and feedback, they continue to be a huge help in tracking down issues and improving the game.


Changelog


v1.1.3.242237

Fixes & Improvements

  • Fixed several crashes that could occasionally occur during gameplay.

  • Adjusted the “Dull the Pain” rules for the Scabies community event.

  • Fixed texture issues on the Tanner and Tabby Craddle buildings.

  • Fixed visual issues with specific waterfalls on Devil’s Basin.

  • Fixed visual issues with shipwrecks on Devil’s Basin.

  • Fixed an issue with Kanja’s hair visuals during Captain Selection.

  • Fixed visual issues affecting specific Captains during event scenes.

  • Fixed Event action cards occasionally remaining in their “hovered” state.

  • Fixed an issue where SFX could stop working when loading a save game from the game menu during an event.

  • Fixed overflowing text in the Options menu for multiple languages.

  • Adjusted the size of the information panel when building a ship.

  • Updated outdated icons in the Codex.

  • Fixed rewards being displayed twice when recruiting Chen.

Thank you for continuing to share your experiences with us. Your reports help us identify and prioritise issues as we continue improving Corsair Cove!

Known Issue: Small Gun Towers during the Tutorial

We are aware of an issue that can block tutorial progression when building two Small Gun Towers.


If two Small Gun Towers are built and supplied at roughly the same time during the tutorial, there may not be enough Black Powder available to supply both. This can prevent the “Wait for Ammunition production.” objective from progressing.


For now, we recommend building only one Small Gun Tower during the tutorial to avoid this issue.


We are already working on a fix. However, resolving this properly requires some more extensive technical changes, and we want to make sure the solution doesn’t introduce additional issues elsewhere. Rather than rushing out a fix, we’re taking the time to implement and test it properly for a future patch.

Steam Reviews: Your Feedback Matters


We’d really appreciate it if you took a moment to leave a Steam review for Corsair Cove. Reviews help us see what players are enjoying, what feels off, and what people want to see next. We read all of that feedback closely, and it genuinely helps inform future patches and priorities.

New Player Resources


If you're just getting started, be sure to check out the Corsair Cove Beginner's Guide, which covers the basics and helps you get your bearings. If you have questions, the FAQ answers many of the most common ones from the community. For more detailed information on mechanics, items, and systems, you can also visit the Official Wiki. These are all great resources to keep handy as you explore Corsair Cove.There’s also Dorce’s Ultimate Production Guide, with helpful production and economy tips, optimized setups for every major production chain, and advice on supplying each new ship tier.

Join the Corsair Cove Community


You can find us on Discord, Twitter, Facebook, Instagram, Threads, Bluesky, Reddit, TikTok, and YouTube for discussions, updates, and feedback.

More from Corsair Cove

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