Ricochet Abyss Demo · published · build 23996407
After months of development and community feedback, the Ricochet Abyss Demo has received its final major update before the Early Access launch!
A huge thank you to everyone who played the demo and shared feedback. Your suggestions have helped shape the game into a much stronger experience, and this update brings it even closer to the full Early Access version.
All environments, heroes, enemies, and items now feature finalized artwork, giving the world of the Abyss a fully realized visual identity.
Every enemy now possesses its own distinct abilities and combat behaviors. Different factions demand different strategies, making every encounter feel more varied and engaging.
The ricochet system has been refined once again.
Characters can now extend their travel distance after triggering a ricochet, making trajectory planning more intuitive while greatly increasing the strategic depth of each shot.
New collectible objects can now appear during battles.
Plan your trajectory carefully to strike enemies while collecting useful pickups for additional tactical advantages.
Crafting an item now also grants an additional reward choice, allowing for greater control over your build and more meaningful progression throughout each run.
A large number of items have been redesigned to be more versatile, synergistic, and enjoyable to build around.
Everything above will be included in Early Access, along with even more content:
Descend endlessly into the Abyss.
Face increasingly dangerous enemies, push your build to its limits, and see how deep you can survive.
Powerful items found during your adventures can be offered to the Eternal Shrine and permanently preserved.
Retrieve them in future runs to establish long-term progression between expeditions.
A second playable hero joins the roster in Early Access.
Featuring an entirely different ricochet mechanic, unique abilities, and a dedicated talent tree, this hero offers a completely new way to build and fight.
The journey from our first demo to Early Access has been an incredible one, and it wouldn't have been possible without your feedback and support.
Thank you to everyone who played the demo, reported bugs, shared ideas, and helped us improve Ricochet Abyss.
We're excited to welcome you back when Early Access launches this August.
See you in the Abyss.