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LepozhdianVibeEvents🌴 Lepozhdian Vibe - Pre-Alpha 0.0.62 is Live!
In-game event

🌴 Lepozhdian Vibe - Pre-Alpha 0.0.62 is Live!

LepozhdianVibe · published 17 Jun 2026, 20:43 UTC · build 23790290

All eventsPlayers around this dateRead on Steam

GamePlay

  • When using a jump pad, if the player has no energy, he will not receive a vibe but will be able to jump at half of it maximum jump power

  • The player's ability to shimmy while climbing has been temporarily removed

  • Added the ability to pass through a wall if the player hits the wall with his head and rises up into the desyncronization zone

  • The amount of energy required on the jumppad has been increased from 1 to 2

  • Navigation to points has been redesigned, and dynamic change of the final target position has been added

  • Added a separate 3D menu for VR

Fixes

  • Fixed movement along the wall when the player switches to 3rd person view and rotates the camera around the player

  • Fixed the camera transition from 3rd to 1st person during death. It now syncs with the initial camera position

  • Code Refractoring

  • Fixed movement via the Oculus controller in VR

  • The VR camera no longer moves up and down, the axis height remains the same

  • Added body rotation towards the head in VR

Visuals

  • When creating a palm tree in the Vibe editor, the palm trees don't glow by default

  • The default color of lamps has been changed to white

  • Vibe Assistant's visual skin color has changed

  • Backup Assistant's visual has changed

  • new bubble effect on camera when interacting with plants

Ui

  • A menu scaler has been added, allowing the player to adjust the width of windows where available

  • Added an option to reset the width and height of all windows

  • Fixed smooth entry and exit from the Vibe Editor

  • New default control keys for VR Oculus

  • Added VR display of the game version

  • Added VR display of microphone status in the game

  • Added VR display of game logs

Vibe Editor

  • Added window scaling in the editor (Content Browser, Asset Details)

Known Issues

  • Incorrect Player location during using objects if player state was crouch or prone

  • Client can not leave created session correctly

  • Clients are not able to launch ai movement from the dialogues

  • jittering when player first time changes the environment

More from LepozhdianVibe

Other announcements

All events
In-game event9 Sep 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71Finally The big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics. New update! A new quest is already in the game. I'd appreciate any feedback and testing on how the game…In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…