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Shards Of SolitudeEventsVersion 1.2.2.
Game update

Version 1.2.2.

Shards Of Solitude · published 31 May 2026, 12:55 UTC

All eventsPlayers around this dateRead on Steam

- Fixed an incorrect light effect near the exit door on certain difficulty levels.

- The pistol now correctly disappears along with the character’s hands when moving to the first trial during the ritual.

- The pistol is now automatically removed from the character’s hands when the player picks up the flashlight for the pistol, so the player doesn’t have to do this manually to turn on the flashlight.

- Another attempt to fix Miyuki getting stuck near the ritual door. Hopefully, she will now immediately move away from there if she gets stuck.

- Fixed a bug that caused Miyuki to start moving during the cutscene where the exit key is picked up.

- Fixed a bug that caused Miyuki to start moving while the old radio was playing.

- Fixed a bug that caused Miyuki to become immune to damage while in her playful state if the player shot her or used a knife.Known issues:

- If you stop Miyuki using the old radio and then play the cutscene where you picks up the exit key on normal difficulty, Miyuki will get up after a while and attack the player.

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Community15 Aug 2026True evil lurks in the shadows.Something terrible happened at this hospital...Game update1 Jul 2026Hotfix 1.3.6.- Fixed a bug where Miyuki could offer to play the “last chance” game even though the kill animation had already started in a playful mood. - Fixed some text mistakes in the English localization. - Fixed a bug that caused the orb from the central passage to be visible during the final battle against Miyuki. - Removed the chance for Miyuki to appear in certain locations on “Hell” difficulty. On…In-game event30 Jun 2026Version 1.3.5.New: - The “Madness” difficulty level has been added. There are no achievements associated with this difficulty level. It is entirely optional. Players do not need to complete it to make any progress. This difficulty was added at the request of some players who found the “Hell” difficulty level too easy. I will continue to balance this difficulty as the game evolves. Bug Fixes: - Fixed a bug th…