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Slumber Realm›Events›Wild West Demo Update
Major update

Wild West Demo Update

Slumber Realm · published 4 months ago · build 23030649

All eventsPlayers around this dateRead on Steam

Howdy, the Slumber Realm demo has received another big update!

I'd like to introduce you to the Brain Sheriff.

Ok, I'll admit this may seem totally random but there is a method to the madness. You see, your brain is what helps you regulate your emotions. The resources in Slumber Realm are emotions. And this Brain Sheriff helps you regulate your emotions by offering a trade of emotions. So, it all SORT OF makes sense! Also, Slumber Realm takes place in a dream world so it doesn't need to make sense.

Here is a full change log:

0.7.1 (4-30-26)

  • Dart now deals 1 damage each time it is used

  • Fixed Extension Cord incorrectly showing a Missed notification when Follow Up was not missed

0.7.0 (4-29-26)

  • Added the Sheriff, a cowboy who is also a brain who helps you regulate your emotions

  • Added new Mushgroom dialogue

  • Adjusted the first Training Run draft to offer Training Shield or Training Hammer

  • Smoothed resource pacing in the Training Run

  • Buffed Frisbee Wall, Dart, Twig, and Remote Control cards

  • Improved tooltip behavior during dream intro animations, on the Slumber screen, and on card effect details

  • Resource colors on cards now match the rest of the UI

  • The resource UI now flashes and shows a clearer notification when a resource reaches maximum

  • Improved healing effects, including heart movement and healing number color

  • Improved attack icon motion and size

  • Improved resource icon colors and animated icon trails

  • Fixed custom cursor hotspot alignment

  • Fixed a possible animation error when returning from a dream to the bedroom

  • Updated credits

0.6.0 (4-12-26)

  • Added dot trail effects to animated icons

  • Added dot burst effect when animated icons reach their destination

  • Equipment now fades back in when being modified by the opponent

  • Animated icons are now hidden during the battle intro sequence

  • Fixed issue where characters would restart the intro sequence when skipping the intro

  • Improved Poison tooltip to indicate that defense blocks poison

  • Fixed a typo in the Sandwich consumable description

  • Improved wording on Lunch Lady mechanics

  • Fixed wording on Blanket Fort Memory

  • Added more playtesters to credits

0.5.0 (4-6-26)

  • Added new Skeletone artwork

  • Renamed 'Equipment' to 'Card'

  • Added hint text to the market so players know they can skip the purchase animation

  • Added cooldown to dismiss tutorial dialogs to help prevent misclicks

  • Fixed hover tooltips showing under tutorial dialogs

  • Fixed an error with the Tinker Patch ability tutorial

  • Fixed a typo in a market dialog line

  • Tinker UI now only appears at and after the second battle of the training run

  • Certain market dialogs no longer show during the first market visit

0.4.0 (4-1-26)

  • Added new Lunch Lady artwork

0.3.56 (3-30-26)

  • Restructured the training run to include more battles, the Tinker Aspect, memories, and limited use equipment

  • Added new neutral Memory: Sticks and Stones

  • Tinker is now unlocked from the start

  • Equipment now hides when the opponent's turn is resolving

  • Added badge to inventory button when new equipment is added from the market

  • Adjusted tutorial for reordering equipment after buying from the market

Sweet dreams!

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