
The playtest has been running for a few weeks now and the feedback continues to roll in. For a game like this, feedback is so so so important. I get it via our Discord community, Bluesky DMs, Twitch live streams, YouTube VODs, articles, text messages, and from anonymous data the game sends me. It is all so critical and appreciated! Keep it coming!
Hey Poor Player was kind enough to play the playtest and write up a glowing preview. Go check out their post.
Now, here is the change log.
- Added new Gamer Card, Boss Battle: deals 2 Damage, and evolves into Final Form (50 Damage) if the enemy has leveled up.
- Added new Gamer Card, No Risk, No Reward: removes all of your Defense and deals 3 Damage for each Defense removed.
- Added new Gamer Card, Parry: grants 4 Defense and Roll High.
- Added new Gamer Card, Score Tally: deals Damage equal to the total value of all dice rolled.
- Added new Neutral Card, Pet Cactus: grants 1 Defense and deals 1 Damage per Defense you have.
- Added new Neutral Memory, Safe!: the first time you use an Ability each combat round, you gain 2 Defense.
- Added new Neutral Memory, Secret Handshake: after you use an Ability from one Aspect, a random Card belonging to your other Aspect gains 1 Charge.
- Added new bedroom decorations: a boombox and two backpacks.
- Power was renamed to Charge, and Charge Cards now show "Fully Charged:" before their post-charge effect.
- Mods display in a set priority order: Snooze on top, then Trick, then everything else.
- If you have more than one Mood Ring, they are all kept in sync and share one central display.
- Fixed a pluralization problem in the Mood Ring tooltip.
- Fixed a bug where light blue highlight dots would snap back to their default color when you stopped hovering over the Mood Ring.
- Improved the FreeMoney.exe tooltip.
- FreeMoney.exe Spammed no longer tries to create a Card when the enemy already has 9 Cards.
- Hooked up new Spammed! status effect icon art.
- The inventory button now animates when a Card is added after the market, so new purchases are easier to notice.
- Cards and Memories in the inventory view have more breathing room.
- Joy Stick only inverts if the Card is activated during the combat round.
- Post-battle healing rewards were halved.
- Hooked up a new Burger Knight sketch in the journal, and journal sketches no longer flicker or appear stretched.
- Hooked up new art for the Dream Log.
- The Settings menu now labels the overall volume slider "All Audio / Master".
- Tooltip improvements based on playtester feedback, including clearer Charge wording and fixed spacing.
- Fixed a bug where the map screen was briefly displayed incorrectly after exiting the draft.
- Fixed a bug where a localization error would display when adding the Fragile status to a character.