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GummyGom Delivery DemoEventsPatchNote V5
Game update

PatchNote V5

GummyGom Delivery Demo · published 9 Sep 2026, 13:29 UTC

All eventsPlayers around this dateRead on Steam

Update Notes

New Content

  • Expanded session content and map layouts across Stages 1, 2, and 3.

  • Added exhibition and demo maps with session briefing slides.

  • Added snowball cannons with knockback and a cupcake cargo-drop mechanic.

  • Added portals, arrow boost pads, and dynamite triggers.

  • Added co-op Morse puzzles and progress guides to Stage 2.

  • Added a plank-pushing guide to Stage 1 Session 4.

  • Added ten hat customization items.

Gameplay Improvements

  • Added entry boosts, speed-based steering, and improved sliding for a stronger bobsleigh feel on ice.

  • Added speed-driven FOV, camera-distance, and speed-line effects.

  • Rebalanced layouts, difficulty, checkpoints, respawns, and puzzles across Stages 1 and 2.

  • Adjusted per-session time and retry requirements for Stage 2 stars.

  • Added HUD shake and break feedback when a star condition is at risk.

  • Added color previews, progress rings, and success/failure/reset feedback to Morse puzzle guides.

  • Added a cancel prompt while charging the slingshot.

  • Improved solo/duo selection and test flows.

  • Adjusted obstacles, spears, rocks, carts, and clear conditions in Stage 2 Sessions 3–5.

UI and Guides

  • Redesigned the result, stage-selection, and session-guide modals.

  • Added animations for stars, stamps, cards, and page transitions.

  • Added a shared login/game-loading screen with status text and random tips.

  • Added an in-game control guide and an option to show or hide it.

  • Standardized controls to `R` for restart, `F` for pickup, and `G` for interaction.

  • Added delivery briefing modals explaining each session's objective.

  • Added custom cursors for default, click, text, disabled, and loading states.

  • Improved clear-modal, option-scroll, and customization-grid layouts.

  • Improved alignment of the session-select GO button and test-mode controls.

Accessibility and Localization

  • Added protanopia, deuteranopia, and tritanopia correction modes.

  • Added Simplified Chinese as a selectable language.

  • Updated Korean, English, Japanese, and Chinese localization keys.

  • Fixed missing session translations and inconsistent long-press instructions.

  • Added localized delivery briefing slides for Stage 3.

  • Fixed chat, party name, player count, and room code text resetting after language changes.

  • Added a localized toast explaining how to release a held weapon with the `2` key.

Audio and Effects

  • Added SFX for Stage 1 monsters, planks, dynamite, donuts, buttons, and other mechanics.

  • Added SFX for Stage 2 puzzles, triggers, endpoints, buttons, and portals.

  • Adjusted volume and playback behavior for selected spear and puzzle sounds.

  • Added click and state feedback to navigation buttons and major UI controls.

Bug Fixes

  • Fixed ghost players remaining visible on clients.

  • Fixed seesaw ice platforms displaying differently between hosts and clients.

  • Fixed synchronization issues involving planks, doors, buttons, spears, weapons, snowballs, and network prefabs.

  • Fixed planks and players drifting upward on icy slopes.

  • Fixed ice and boost pads cancelling each other's sliding and acceleration.

  • Fixed rotating-platform jitter and rolling-ball, trampoline, and finish-line issues.

  • Fixed numerous session-entry, progression, completion, and result-modal issues.

  • Fixed checkpoint, save-point, respawn, camera, and fall-detection issues.

  • Fixed characters catching on small ledges and incorrect grab-state presentation.

  • Fixed weapon rendering and left-hand placement, and added dedicated left-hand settings.

  • Fixed HUD and result-screen timer discrepancies.

  • Fixed the main-menu exit confirmation being skipped.

  • Fixed session-guide image cropping, title wrapping, positioning, and font sizing.

  • Fixed customization counts and playtime being recorded incorrectly in Steam stats.

Steam and Operations

  • Added Steam stats for session play, completion, playtime, slingshot use, and customization.

  • Added a Steam global-statistics dashboard and deployment guide.

  • Added developer console commands for viewing and resetting statistics.

More from GummyGom Delivery Demo

Other announcements

All events
Game update24 May 2026PatchNote V4Update Notes · Fixed an issue where the rabbit doll could not be picked up again after being thrown away in the lobby. · Fixed an issue where the player count was not displayed correctly in the lobby. · Fixed an issue where player characters were duplicated in certain sessions. · Fixed an intermittent issue where the camera would become fixed after entering a session and returning to the lobby.…Game update18 May 2026PatchNote V3Patch Note · Changed the Intro VideoGame update18 May 2026PatchNote V2Update Note · Improved the slingshot logic. · Improved several sections of Stage 1. · Fixed an issue with the save point in Stage 1. · The developer stayed after work to continue development.