Thank you for your continued feedback and support!
🛒 New Content
New challenge mode "Abyssal Oppression": when enabled, floors 3/16/31/46 force a choice of one from three; each effect lasts for the rest of the run and cannot be cancelled
New enemy "Haunted Lantern": with its own idle animation and three intents — Startle, Will-o'-Wisp, and Gnaw
New boss form "Rampaging Mechanical Core", with a detonation effect
Added a sand-dust effect to the world map
⚖️ Balance Changes
Elemental resistance and vulnerability unified: each element now uses a single status whose sign determines whether damage is reduced or increased
Resistance at 100% now displays as "Immune"; anything beyond 100% is converted into healing
Early encounter pools adjusted: wolf pups and haunted lanterns can now appear on floors 1–2
📖 System Improvements
Reworked idle animations for several monsters, with reduced VRAM usage
Thanks for playing — please keep the bug reports coming!