Dear Conductors:
The new content has begun open testing. Because of the new content, we have organized several rounds of internal testing to the maximum extent. However, due to limited physical time, in order to avoid potential issues affecting everyone’s experience, we have started open testing.
During this open test, there may be frame drops, stuttering, and some other issues in the game. If you mind, you can choose not to join this open test for now. The open test is expected to last a few days, after which it will end and this major update will be incorporated into the official version.
The method to join the open test is as follows:
After selecting "publictest," simply close the page to update to the open test version. The open test version and the official version save files do not conflict and will not be affected in any way. Progress in the open test version will also not be lost.
After ongoing development, 《OxyRail》 has welcomed a new major version update.
This update introduces a brand-new open world map, along with a mini-map system, running function, new resources, new exploration content, and a large number of experience optimizations.
This is one of the larger content updates in 《OxyRail》 so far.
Thank you for your continued support and feedback. Your suggestions continuously help us improve this train journey.
A large new open world map has been added.
New Map:
After including water areas, the overall size is about 8 times that of the current map.
Offers a richer space for exploration.
Adds more natural areas and hidden locations.
New Terrain:
🌾 Terraced Fields
🎋 Bamboo Forest
🌲 Mountain Forest
🏝️ Small Islands
🗼 Lighthouse
Players can drive trains to explore a wider world, seeking new resources and unknown areas.
Future plans to continue opening:
Mine
Underwater area
Open sea area
Scrapyard Town
Sky Town
More areas will be gradually added with version updates.
Added mini-map feature.
Exploration Rules:
Unexplored areas will be covered in a dark fog
Explored areas will be permanently recorded on the map
Mini-map can display:
🚂 Current train location
📍 Player's current location
👥 Teammates' locations
🏪 Shop locations
Controls:
Default key M to open the mini-map
In-game settings support re-binding keys
Also supports:
Keyboard and mouse controls
Gamepad controls
Added a character running system.
Controls:
Keyboard:
Hold Left Shift to run
Gamepad:
Press the left stick to run
Adjustment:
Now:
Normal movement is walking
Hold the run key to enter running state
Limitation:
When the player is:
Hungry
Thirsty
Then:
Can still walk normally
Cannot run temporarily
Running Effects:
Slightly increase field of view
Try to avoid causing dizziness
Also:
Running key supports rebinding
New player quests add walking and running tutorials
The first quest for new players will now teach:
Basic movement
Running operation
Completion method:
Move once
Press the run key
The tutorial will be completed.
Optimization:
Automatically adapt to keyboard and mouse
Automatically adapt to controller
Supports player custom key bindings
Existing save files:
Keep original quest progress
Tasks will not be confused by adding new tasks
Added new bamboo resources.
Features:
Easier to obtain early on
Compared to wood boards, it offers higher cost performance
Purpose:
Can be sold to the Robber's Shop
Exchange for Oxygen Coins
Giving early exploration more resource options.
New sulfur mines have been added in the volcano area.
Purpose:
An important ingredient for making gunpowder
Players can explore volcanic areas and collect sulfur resources.
Ancient treasures have been added to the world.
After obtaining it:
Can be sold to the Robber's Shop
Exchanging a large amount of Oxygen Coins
During your exploration, you may discover treasures hidden all over the world.
This update optimizes multiple interfaces, making operations clearer and more convenient.
Comprehensive optimization of the settings interface.
New:
More complete key binding support
Reset individual keys to default functions
Shortcut key hint feature
Makes it easier for players to adjust their control methods.
Optimized the radial operation menu that appears when long-pressed.
Adjustment:
Added display prompt for nonexistent modules
Optimized overall interface aesthetics
Improved display adaptation for different languages
Reduced interface issues in some languages.
Unified operation method for dancing and waving actions.
Adjustment:
Now:
Press T to open the action wheel
Allows selection of desired actions
Also:
T key supports rebinding
Optimized action menu display in different languages
Optimize the train control console interface.
Adjustment:
Enhance the display effects of the control console
Improve the clarity of information presentation
New:
Now you can:
Turn on all electric engines on the train with one click
Turn off all electric engines with one click
Make train energy management more convenient.
The advanced oxygen box now generates oxygen using water.
Adjustment:
No longer accepts leaves as materials.
New operation method:
1 point of water generates 5 points of oxygen storage
Maximum storage of 200 points of water to be converted
Will continuously and automatically release oxygen to the surroundings
Also:
Update the item description of the advanced oxygen box
Complete all language translations
Adjustment:
Pet in the chicken coop:
Egg
Hen
Now will increase:
20 happiness points
Make animal interactions have more noticeable feedback.
Fix the issue where some achievements could not continue to accumulate after changing devices.
Fixed:
"Wolf Catcher"
"Spending Like Water"
"Oxygen Coin Down Payment"
And other cumulative Steam achievements stopping growth.
Optimization:
After the update, it will automatically check the highest achievement progress you already have
No need to delete save files
No need to restart the game
Also:
Both the room owner and players joining friends' rooms will accumulate according to their own Steam achievement progress
Strengthen achievement synchronization between multiple devices
Reduce the risk of old data overwriting new progress
Fixed:
After entering a friend's world:
Fixed the issue where unlocked technologies would reappear with a red dot
Now:
Viewed technologies will automatically retain their viewed status
Newly unlocked technologies will still display notifications normally
Optimized combat-related performance.
Fixed:
Fixed the issue where players would still take damage if stepping on arrows after they landed or stopped flying
Now:
Only arrows in normal flight will cause damage
Arrow hits among online players still work normally
Optimized the shop interface.
Adjustment:
Comprehensive shop UI upgrade
Improved clarity of product categories
Players can understand the shop logic more quickly
New:
Adjustment:
New save files start robber favorability from 0
Robber favorability is recorded separately for different save files
Will no longer affect each other.
Optimization:
When the shop refreshes items and closes automatically:
Reopening the shop will automatically display the last selected product category
Fixed:
Issue with some prompt text not being translated correctly.
Optimization:
The following content now fully supports all languages:
Small water collector prompt
Cooking tips
Recipes
Redemption code
Fishing ability
Professional traits
Gramophone-related tips
Optimization:
Greatly reduced the issue of being unable to place items precisely
Fixed:
The issue of high-frequency jitter when previewing lights while placing them overhead
The issue of building information pop-ups flashing when multiple batteries and solar panels are placed densely
New:
Snow areas:
Ice will spawn in special terrain
Improved environmental performance during snow exploration.
This update further optimizes animal behavior, breeding, and combat experience.
Fixed:
Fixed an issue where wolves easily lost their attack targets in mixed terrain or at terrain boundaries
Now:
Wolves can more reliably identify and track players in normal outdoor areas
Fixed:
Fixed an issue where the bear appeared warning was received but no bear appeared
Now:
Bears will seek nearby valid ground to spawn
If there is no suitable location temporarily, the event will retry later
Avoiding:
The prompt appears
But no bear appears
issue.
Optimization:
Animal fences now reduce the decay rate of items inside.
Adjustment:
Items inside the fence decay at 1/4 of the normal speed
Providing players with a more stable storage space during farming.
Adjustment:
Number of raw chicken legs dropped by chickens:
Changed from:
1 piece
To:
2 pieces
Fixed:
Optimized the character's sleeping position display
Reduces mold penetration and suspension
Optimizing oxygen-related performance.
Fixed:
Fixed an issue where the oxygen inhalation sound continued to play even after the oxygen tank was damaged during inhalation
Fixed an issue where stopping oxygen intake could incorrectly affect other characters' status sound effects
Optimization:
Adjust the playback frequency of cough and hypoxia wheezing
Reduces noise caused by repeated playback over short periods
Optimization:
Auto grappling hook now:
It can lock onto targets within a wider range of angles
Reduces the issue of being close to resources but unable to grab them
Increases usage success rate.
Fixed:
Fixed an issue where corpses would continue to shoot damaging arrows after a bandit died
Now:
After the robber is defeated, the attack stops immediately
No further attacks will continue from the corpse
Fixed:
Fixed an issue where train routes and positions would recover abnormally after loading files
Now:
The save will record the latest train position at the moment of saving
After loading the save, the route and position will be correctly restored
Fixed:
Fixed the issue where the front plow did not correctly absorb damage when hitting track obstacles
Now:
Installation:
Front plow
Rear plow
After:
Impact damage will be absorbed by the corresponding plow
No plow installed:
The carriage floor will still properly take impact damage
Fixed:
Fixed the issue where the front plow did not take effect when hitting obstacles
Now:
Obstacles in front will be correctly destroyed by the front plow
The durability of the rear floor will not be incorrectly reduced
Adjustment:
Train building height limit:
Changed from:
3 floors
Increased to:
10 floors
Players can now:
Build taller walls
Build higher platforms
There is still a height limit above the 10th floor.
Optimization:
When opening the building operation wheel:
The center will display the building name corresponding to the current language.
For example:
Floor
Wooden Wall
Glass Floor
Adjustment:
No longer displayed:
Building coordinates
Save file number
Internal debugging text
Buildings with unrecognized names will remain blank.
Optimization:
When organizing containers:
Items of the same type will automatically be arranged together
Avoiding:
Pork
Beef
Lamb
The problem of interleaving similar items.
Fixed:
Advanced rainwater collector problem.
Now:
If the top is blocked by a building:
Rainwater collection will stop
The problem of water continuing to increase despite being blocked will no longer occur.
Optimization:
Improve crosshair aiming efficiency
Optimize interaction detection performance
While retaining:
The rule for picking up items behind water
When there is no pickable target behind the water:
Interaction with the water surface still works normally
Optimization:
Replace initial snowfield small wood and small stones with snowfield-specific models
Improve:
Terrain consistency
Environmental immersion
This update includes extensive performance optimizations, mainly focusing on the performance of open world, large buildings, power systems, and the simultaneous operation of numerous objects.
Optimization:
Optimize the rendering efficiency of a large number of repetitive vegetation and rocks in the open world
Reduce extra processing load during map loading, unloading, and fast travel
Improve long-distance display performance of towns and large static scenes
Optimization:
Reduce periodic stuttering during character movement and train operation
Stops unnecessary train position calculations when the train is stationary
Improve:
Improved stability during long-term driving
Performance of large train operations
Optimization:
Significantly reduce performance drop when the number of devices in large power grids increases
Now:
Even if trains have a large number of:
Power devices
Power generation facilities
Power-consuming buildings
Operations will be more stable.
Optimization:
Smoother operation when many furnaces work simultaneously
Adjustment:
Does not affect production speed
Does not affect resource consumption time
Maintains the original gameplay balance.
Optimization:
Speed of opening the save list has improved
After the first read of old saves, subsequent refresh speed is further improved
Makes managing multiple saves more convenient.
Further optimizes the food logic in animal pens.
Adjustment:
Animal satiety limit:
200 points
Now:
If the food provides 100 points of satiety:
It will not immediately waste the entire portion just because only a small amount of satiety is missing
It will wait until satiety decreases to an appropriate range before consuming
Optimization:
If the food provides satiety exceeding the pen limit:
Animals will wait to consume it when they need it more
Animals will:
Automatically skip high-satiety food that is not suitable to consume now
Prefer food that will not cause waste
Fixed:
Animal pens will no longer recognize feces as food
Now:
No matter:
Place in the enclosure
Attempt to feed by hand
Online status
Feces:
Will not be consumed
Will not increase enclosure food value
Optimize multiplayer connection experience.
Optimization:
When a player cannot join a room, a clearer reason will be displayed.
Including:
Room closed
Room full
Insufficient permissions
Account restricted
Player blocked
Game version inconsistent
Adjustment:
No longer shows confusing internal error names.
Let players better understand what to do next.
Fixed:
Fixed an issue where terrain in the distance might disappear when players leave the train to explore, causing them to fall out of the world
Now:
If the player:
Accidentally enters underground
The current area is not properly loaded
The system will:
Automatically recover to safe ground
Or return to the train location
Avoid:
Continuous falling
Inability to continue the game
Optimization:
Improved character foot-ground detection efficiency
While retaining:
Standing on the edge of the ground
Half-foot suspended
Normal jump detection under these conditions.
Fixed:
Fixed an issue where jumping from the water surface would result in abnormally high height
Now:
Jump height from the water surface is now more natural
Swimming movement performance is more stable
Optimization:
Reduce the issue of inaccurate placement when placing items
Fixed:
The problem of building information pop-ups flickering when multiple devices are densely placed
The issue of preview jitter when placing lamps overhead
Optimization:
After the store refreshes:
The current interface will automatically close
It will not automatically return to the purchase page
No additional error prompts will be displayed
Reopen the store to view the latest items.
Fixed:
After switching windows and returning to the game, the following may occur:
Interface freeze
Controls become unresponsive
The X key cannot move or dismantle
issue.
Also:
Fix the issue of excessive oxygen consumption during screen switching
Improve stability of oxygen supply range judgment for online hosts
Optimization:
Fix abnormal playback of oxygen-related sounds
Optimize hypoxia feedback frequency
Reduce:
Short-term repeated playback
Excessively frequent notification sounds
Thanks to every conductor who boarded the "OxyRail" train! 🚂
This update introduces a brand new open world map, minimap system, running feature, as well as many underlying optimizations and experience adjustments.
From exploration, building, survival, to online cooperation, we will continue to improve every detail on this train.
Thank you all for your ongoing support, suggestions, and patience.
Every one of your feedback helps "OxyRail" become more complete.
If you enjoy "OxyRail" and wish to support our development work, feel free to leave your genuine review on Steam.
Every review and suggestion will help more players learn about this train and help us continue to optimize and develop more content.
Of course, if you think the game still has shortcomings, your thoughts are also very welcome.
Whether it is:
Game experience feedback
Bug submission
New feature suggestions
We will carefully read all and continuously improve.
Thank you to every conductor for accompanying OxyRail in its continuous journey. 🌱🚂
Looking forward to traveling toward a farther future with you!
—— OxyRail Development Team 🚂