OxyRail · published

Dear conductors, hello everyone!
Ten days have passed since the last update. Perhaps everyone has begun to miss the new content of "OxyRail", but this period of temporary quiet does not mean that we have stopped.
Quite the opposite - we are concentrating on preparing a very large update.
The new open world map is planned to be officially launched around August 18.
Currently we are making every effort to promote development according to this timetable. There is a small probability that the update will be released in advance; if there are unexpected problems in the final stage of testing and debugging, there is also a very small probability that it will be postponed for 1-2 days. Please refer to the final announcement for the specific launch time.
The overall scale of this new map, including the sea area, will be more than 8 times that of the old map .
A large number of new areas and natural landscapes will be added to the map, including:
Terrace area
Lotus pond
Bamboo forest area
New mountain forest area
New rainforest area
Broader sea area and exploration space
This is not only an expansion of the map area, we also hope to bring a more exploratory and immersive open world experience to train conductors through richer landforms, ecology and regional characteristics.
Currently, the team is fully committed to the development of new maps and related content.
After the open world map is online, we will gradually restore a stable update frequency and strive to bring you more content every week, including:
Game experience optimization
New gameplay and new content
Bug fixes
Numerical and system adjustments
Picture and model quality improvements
We will continue to improve the game based on player feedback to make the world of "OxyRail" richer, more stable, and more interesting.
We are compiling a clearer future development roadmap.
At that time, the roadmap will be marked:
Completed large-scale modules
Contents under development
Systems and gameplay planned for future production
We hope that in this way, everyone can have a more intuitive understanding of the development progress of "OxyRail" and its development direction in the future.
After the Train Festival, the cumulative sales of "OxyRail" have exceeded40,000 copies.
This is inseparable from the love, support and tolerance of every train conductor. The entire development team is very grateful to everyone.
Everyone’s support also gives us the conditions to continue to expand our team. Currently, we have added personnel to the modeling team.
Modeling and visual performance have always been areas we hope to focus on. As the team expands, we will continue to improve the model quality of characters, buildings, scenes and items in subsequent versions to make the graphics performance and overall gaming experience of "OxyRail" better and better.
Next, we would like to briefly introduce to you some of the future development content that is being planned.
Since the team is still focusing on promoting the new version, the members responsible for writing the announcement also need to return to development work as soon as possible, so here is a brief explanation. After
, we will further organize these contents into a formal development roadmap for everyone to view.
It should be noted that: The following content belongs to the current development plan. The specific form, production sequence and launch time may still be adjusted according to actual conditions, and it does not mean that these contents will only be updated in the future.
The new character "Elk" will appear in the next update.
Currently, the character’s model, abilities and related details are still in full production, so the character pictures will not be released for the time being. But you don’t have to wait too long, you will be able to officially see her soon.
In the future, each character will have its own experience and skill tree, and will gradually replace the current ability system.
We hope that through this system, different characters will have more distinctive characteristics, and at the same time have richer growth space and gameplay options.
However, we do not want character specialties to become restrictions on player behavior.
For example, even if a character is particularly good at fishing, it should not cause other characters to completely lose the value of participating in the fishing gameplay. Therefore, we will try our best to make the differences between characters reflected in:
Unique growth route
Richer skill details
Different operation and development experience
Differences between skills Combinations and linkages
Advantages of unique but not overly exclusive gameplay
Our goal is to allow each character to have its own characteristics, while allowing players to still freely choose their favorite gameplay.
In the future, we plan to add more craftable, buildable and usable content, including:
Working table
Baking oven
More decorations
Wallpaper system
More electrical appliances
A richer waterway system
More complete circuit system
These contents will further enrich the construction, production and decoration methods of trains.
We plan to continue to expand fishing and aquatic creature-related content, including:
More King Fish
Lava Fishing
Hidden Fish and Rare Variants
Pink pufferfish, golden carp and other special fish
How to reproduce aquatic creatures such as starfish and river clams
We hope that fishing is not only a way to obtain resources, but also a long-term gameplay that combines the fun of exploration, collection and cultivation.
The building system will continue to expand, and plans to add:
More buildings with unique styles and beautiful appearances
New dock area
Adjust trains Function of car sequence
Function of deleting or dismantling cars
We hope to make the structural planning of the train more free and allow each train conductor to create a mobile home that is more in line with his or her own style.
A fertilizer mechanism will be added in the future.
After fertilizing crops, players will have the opportunity to:
Shorten crop growth time
Get products faster
Cultivation of rare vegetables
Cultivation of special fruits or high-quality crops
The planting system will also gradually have richer cultivation and collection targets.
We plan to add more missions, plots and world background content.
In the future, players will have the opportunity to learn more about the characters, regions, and stories happening in the world of "OxyRail" through new quest lines.
Combat gameplay will be one of the key expansion directions in the future. The planned content includes:
Bows and arrows
Fire guns
Vehicle-mounted cannons
Vehicle-mounted heavy crossbows
More types of enemies
More challenging Bosses
Combat operation and feedback optimization
Enemy path-finding ability upgrade
Enemy behavior and combat logic upgrade
We hope that future battles will not only have more weapons, but also be more operable, strategic and challenging.
In the future open world, more random events may occur, such as:
Acid rain
Falling rocks
Obstacles blocking the road
Other unexpected environmental events
These events may affect train driving, resource collection and exploration routes, making every journey more varied.
In addition to the new maps that will be launched soon, we also plan to continue to expand and transform the existing world, including:
Expand the oxygen town
Add a new terraced map
Rebuild the volcanic area
Add an underwater world
Add a mine that can be explored by taking a mine cart
Upgrade Pyramid Area
In the future, we hope that each area will have more distinctive visual features, resource distribution and exploration content.
We plan to further optimize the base system related to construction and maintenance, including:
Adjust the current floor health maintenance to unified health maintenance for the entire train
Use Batch upgrade with construction hammer
Add more complete demolition function
Optimize construction operation and management process
These adjustments will reduce repeated operations and make the construction and maintenance of large trains more convenient.
will be added to the illustration and collection system in the future to record the content that players have discovered or obtained, such as:
Fish
Crops
Fruits
Food Objects and Dishes
Rare Items
Other Collectible Contents
The illustration system will help players understand their collection progress more clearly and provide long-term goals for train conductors who like to explore and collect.
In addition to the upcoming elk, we will continue to design more interesting characters.
Each character will have its own appearance, personality, abilities and growth direction, bringing players more team matching and play options.
The technological system will continue to expand, with plans to add in the future:
Richer steam technology
More advanced technologies
New production and automation equipment
A deeper technological growth route
We hope that technological development can truly change the production method, combat capability and exploration efficiency of trains.
The above contents are only part of the current development plan, and it does not mean that "OxyRail" will only update these contents in the future.
Some systems are still in the design and verification stage, and the specific content, implementation methods and online order may be adjusted. We will continue to optimize subsequent plans based on actual development progress and player feedback.
Thank you all train conductors for your continued support and company.
We will continue to work hard and strive to bring you more interesting, challenging, fulfilling new content that is worthy of repeated experience as soon as possible.
A new open world is coming.
Train conductors, see you on our new map around August 18th!