
Shadow Dancers!
I know I said I wouldn't do any updates until the October NextFest, but I wanted to share what I am currently working on:
A brand new spell for you to use.
New Talents (12 in total!).
A new progression system: I want players to feel rewarded for killing mobs and bosses even if they get hit. I'm adding an EXP system where leveling up lets you choose a talent. EXP is kept upon death, so no run feels completely wasted.
Note: Even if you reach max level and unlock all talents, you'll definitely be stronger, but pure skill will still be required to beat the game. There is a high skill ceiling and a very satisfying learning curve!
Redesign of the first room (just the room layout, not the enemies).
I have been working on new rooms and, I have to say, I am excited to see you all try them when it releases!