
Changes to the Temple Tribute
Simplified the rule that determines when the temple speeds up, and added a x3 speed as well.
The temple reserve size is now tied to its completion phase.
Rebalanced temple tribute amounts so they require more gold overall.
General
Modified the Sender instruction tutorial entry to explain you can change the slider resource type.
The build, improve, send, and overview panel buttons are now highlighted when selected.
Pressing improve or send before the options are available no longer hide the buttons.
Added a grey out overlay on top of settlement expansions when not available for clarity.
Improved the appearance and clarity of various texts.
Reduced the tap-time for right mouse click cancel so it's harder to trigger accidentally while doing short camera drags.
Game elapsed time counter now stops during active pause.
Added persistence storage of which Advancements have been selected over all your game sessions so the Researcher Achievement is easier to obtain without having to get all the way up to level 18.
Fixes
Fixed the get Resource Network achievement incorrectly counting delivery guys as well.
Fixed the Architect achievement not actually needing all buildings.
Fixed building upgrades not correctly accounting for settlement size.
Fixed representative not using the full options on its initial randomized appearance.
Fixed start temple objective showing an incorrect exp value to get to level 7.
Fixed numerous typos.
Fixed a small number of text not localized.
Fixed top temple tribute widget not going away on temple completed in Endless mode.
Fixed weather decal not covering the entire map on large worlds.
Fixed Bridge not reacting to being Demolished.
Fixed roads deterioration system continuing after you had already triumphed.
Fixed game elapsed game time not being preserved on save/load.
This is likely the last release patch to fix and improve the 1.0 version of the game. I will continue to submit hotfixes if anything comes up.
I will now focus on the v1.1.0 patch for A Little Age :)
I'm planning this new patch for early October. It will revolve around improving the core gameplay loop. And will also contain additional new content and quality of life improvements.