Hello dear Temple Makers, allow me to present the biggest update to date!
The Imperator is a reptilian creature with a two-handed longsword that will attack you on sight. It moves fast, so escaping it is difficult. Unless you time it right, it will parry most of your attacks and retaliate immediately. Given the range of its weapon, backflipping to evade it is challenging.
In Build mode, you will have two settings for this enemy.
If you select Wander Around, the Imperator will wander around its position.
If you select Stick to Path, the Imperator will follow the patrol route you have given it. If you haven't given it a patrol route, it will keep still and stand guard instead.
You may notice from the above video that I am also incorporating combat elements from the GameCube era, for example the ability to knock enemies down after a strong hit. Maybe I will also implement a finishing blow in the future, who knows…
That would be because it's now possible to give certain monsters an item! If you do so, they will drop it upon dying.
At the present time, you can only give this new enemy and the Blobulous Cuboid an item to hold, and they cannot be weapons (i.e. they have to be keys or a heart).
This is another long-awaited feature, and it's finally here: the Spin Attack! Ideal for when you're surrounded. Simply hold the button down, charge, and release!
You can also do a Quick Spin if you want to skip charging entirely. To do so, do a full circle with your control stick, and press the sword button. If you're on keybam, you can make a small circular motion with the mouse instead, and then press the button!
They now knock you back! That makes them slightly more dangerous. Not much. But it looks painful!
They are a new variant called the Sentient Toe Cutter! Instead of setting a path for them to follow, they will stand still, and move of their own accord as soon as you get close!
Until now, every time you wanted to test your Temple, you were forced to start at the entrance. Or, you could resume from your last position, but if that last position became out of bounds or obfuscated, you'd be forced to the entrance again.
This new update introduces the Last Position Tool. It allows you to manually select your spawn position! This should help you speed things up when building a Temple!
Some people reported that the camera was sometimes somewhat choppy when moving around. I am happy to say that I have finally been able to identify the problem, and that it now should be out of the way for good!
I would also like to point out that the character itself should be more fluid, too. In fact, the entire character controller system got a huge overhaul! Bugfixes and general improvements, I hope it makes your life easier and makes the game more enjoyable for you!
Heavy attacks now cause knockbacks.
Added the spin attack and quick spin.
Camera is now aware of its environment.
Added the Imperator enemy.
Added the Sentient Toe-cutter enemy.
Added the inner corner slope object.
Added the ability to add objects to certain enemies, so that they can drop them upon death.
Added the last position tool to Build mode.
Character and camera controllers are no longer “choppy”.
Fixed a miscalculation that would cause moving on slopes result in a slightly off direction.
In Build mode, rooms on the same floor no longer overlap vertically*.
In Build mode, rooms no longer overlap when adding them on the upper floor.
Toe cutters no longer push entities out of bounds or otherwise.
Random warps when moving fast close to walls no longer happen.
Automatic torches and Torch switches now take 1 vertical space instead of 2.
General improvements to the entirety of the character controller.
Fixed a localisation error for the symbol panel object.
Posting a comment right after beating a Temple no longer crashes.
Fixed broken Discord link on the Titlescreen.
*If you published a dungeon where some rooms overlapped vertically, it won't break and can still be played. However, if you go back to editing it, the editor will mark the concerned rooms as invalid and you will have to fix it before you can publish again.