Battle Hanafuda · published · build 24633671

This update adds customizable keyboard mapping.
If you prefer WASD controls or use a Dvorak keyboard layout, give it a try!
After updating and launching the game, a keymap.ini file is automatically created in the game's installation directory. To open this directory, right-click the game in your Steam Library and select Manage → Browse local files.
Edit keymap.ini to change the keyboard mappings.
keymap.ini defines one keyboard mapping per line in the format BUTTON = KEY.
BUTTON
Description
UP
Up on the directional pad
DOWN
Down on the directional pad
LEFT
Left on the directional pad
RIGHT
Right on the directional pad
A
A button (confirm)
B
B button (cancel)
X
X button (auxiliary button 1: fast-forward, etc.)
Y
Y button (auxiliary button 2: scoring-combination list, etc.)
START
START button
KEY
Description
A-Z
Letter keys (A-Z)
Symbol
An ASCII punctuation character that can be typed without a modifier key
Up
Up Arrow key
Down
Down Arrow key
Left
Left Arrow key
Right
Right Arrow key
Enter
Enter key
Return
Enter key
Escape
Esc key
Esc
Esc key
Tab
Tab key
Spc
Spacebar
Space
Spacebar
LShift
Left Shift key
RShift
Right Shift key
BUTTON and KEY names are case-insensitive.
Number keys, function keys, and characters that require modifier keys cannot be assigned.
KEY values follow the active keyboard layout; they do not refer to physical key positions.
After leading spaces and tabs are removed, lines beginning with ; are ignored as comments.
A semicolon can still be used as a KEY value (example: B = ;).
To restore the default mappings, delete keymap.ini and launch the game again.
; Keyboard mappings use BUTTON = KEY. Button names and key names are case-insensitive.
; Buttons: UP, DOWN, LEFT, RIGHT, A, B, X, Y, START.
; Keys: A-Z, an unmodified ASCII punctuation character, up/down/left/right,
; enter/return, esc/escape, tab, spc/space, lshift, or rshift.
; Number keys, function keys, and characters requiring modifiers are not supported.
; Values follow the current keyboard layout; they do not identify physical key positions.
; After trimming spaces and tabs, lines beginning with a semicolon are comments.
; A semicolon remains a valid value, for example: B = ;
UP = Up
DOWN = Down
LEFT = Left
RIGHT = Right
A = Z
B = X
X = A
Y = S
START = Space