Hey everyone, development has been moving along steadily so here's where things are at.
Level Design & World
Three new biomes and their POIs are complete.
Two-thirds of the full map is now done, including enemies, secrets, and loot.
Adjusted the new post-processing settings.
Currently working on another new biome.
Gameplay & Dev
Added a new weapon, new items, and new artifacts.
Added two new enemies.
Removed the waterfall due to performance issues.
Optimized foliage assets.
Improved scalability settings for lower-end PCs.
Changed the main menu music and added a new musical theme.
Improved ranged enemy idle sounds.
Increased Rucar idle sound volume.
Adjusted audio volume levels overall.
Toned down the player's arm animation when taking damage.
That's it for this one. Thanks for following the development and supporting the game, see you in the next update!
-Dobrx and the Split Signal Team