Hey everyone, here's what's been happening since the last update.
Demo Improvements
Removed the small wall in the boss area.
Fixed multiple enemy stuck issues.
Fixed collision bugs.
Fixed floating assets.
Fixed save system issues.
Level Design & World
Third biome is complete (1/3 of the full map done).
Easter eggs added across all completed biomes.
Enemy placement finalized in all existing biomes.
Collectibles added throughout all biomes.
Gameplay & Dev
Balance pass on the spell book.
Skeletons no longer bleed (they're skeletons, c'mon).
Reworked barrels so explosive ones are easier to tell apart.
Fixed multiple decapitated head-related issues.
That's it for this one, more coming in the next dev update. See you soon!
-Dobrx and the Split Signal Team