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LepozhdianVibeEvents🌴 Lepozhdian Vibe - Pre-Alpha 0.0.64 is Live!
In-game event

🌴 Lepozhdian Vibe - Pre-Alpha 0.0.64 is Live!

LepozhdianVibe · published 1 Jul 2026, 08:44 UTC · build 23998780

All eventsPlayers around this dateRead on Steam

GamePlay

  • The cost of activating the crab's vibe has been reduced

  • Increased the speed at which the player rises in the data flow during desynchronization

  • The crab has a new vibe

  • New default Oculus control values ​​have been set(A - Interact, B- Open Menu/BackMenu, Left Trigger - Alternative Use, Right Trigger - Main Use, Left Thumbstic Press - Crouch, Right Thumbstic Press - Jump, X-touch - Cover, X-Press - Prone, Y- Show/Hide UI, Left/Right Grip - Change Wepons)

Fixes

  • Fixed some flying objects in the demo level

  • Fixed crawling through windows

  • Fixed LOD of Characters Ones Again

  • The extra fire from the beach was removed

Ui

  • The interface is basically adapted for VR

  • Removed the display of which player is currently playing Vibe on Discord

Vibe Editor

  • New Assets: 1

Known Issues

  • Incorrect Player location during using objects if player state was crouch or prone

  • Client can not leave created session correctly

  • Fan is not selectable

  • Window Is Hard To Select

  • Clients are not able to launch ai movement from the dialogues

  • jittering when player first time changes the environment

More from LepozhdianVibe

Other announcements

All events
In-game event9 Sep 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71Finally The big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics. New update! A new quest is already in the game. I'd appreciate any feedback and testing on how the game…In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…