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Darza's Dominion›Events›The Honey Hive! Steam Achievements!
In-game event

The Honey Hive! Steam Achievements!

Darza's Dominion · published 4 months ago · build 23291555

All eventsPlayers around this dateRead on Steam

The Honey Hive has arrived!

Find your way in through new Setpieces in The Old East. This High-Intermediate difficulty dungeon will prove dangerous to fresh Level 20 characters, and if you're not careful... your dear 8/8s. It offers one new Unique (weapon) and one new Special (armor), and there will be an extension dungeon added to it soon (High-Experienced Difficulty)!

Additions

  • Added Honey Hive Dungeon

  • Added Bee Nest Setpieces to The Old East in The Dominion

  • Added a Universal Light to the player character (only visible to you), should help you see better in darker situations without limiting our ambience tooling

  • Added a Respawn Timer to Dominion Setpiece Minibosses

  • Added an 'Inventory is Full!' message when picking something up... when your inventory is full

  • Item Procs on non-ability slots now show their Cooldowns over their Item Slot in the Inventory

  • Added Clickability to Loot Announcements on PC, congratulate those looters!

  • (Mobile will now see recently announced looter's in the DM UI Button)

  • Stat Boosts (Dusts, Consumables, Procs) now show their total Stat Bonus next to their timers

  • Added Temporary Stat Increase Procs (Teaser for one of the new UTs)

  • Gems of Un-maxed Stats will now emit a slow purple glow, along with the bags that contain them (similar to Tiered Loot Comparison glow)

  • Added Waystone TP to Alien Outpost


Changes

  • Increased AoE Radius (3 → 4) of Guild Banners

  • Made Stat Dust timers stack, so you can consume multiple without wasting duration

  • Reduced Stat Bonuses (80/8 → 50/5) of Stat Dusts

  • Increased Duration (8min → 10min) of Stat Dusts

(Developer Note: Stat Dusts have always been more of a tedious upkeep that felt like a necessity to maintain state-of-play, being more friction than they're worth outside of min/max potential. Testing these changes out to see if it's a more forgiving approach while still maintaining their value as min/max sauce for players with excess gems to sustain it.)

  • Increased Max HP Threshold (20% → 33%) for Pendant of Abraxas Proc

  • Increased Cooldown (30s → 45s) of Pendant of Abraxas Proc

  • Reduced Cooldown (14s → 8s) of Happily Ever After Proc

  • Reduced AoE Delay (4s → 0.4s) of Happily Ever After Proc

  • Added Armor Piercing (42%) to Doobius Blazius

  • Removed Proximity Name Hide from Mobile, didn't end up being needed for performance.

Fixes

  • Fixed a handful of Mobile / PC Controller related bugs

  • Presumptive fix for a couple crashes

  • Fixed DroppedFor not updating names on duplicate item tooltips

  • Fixed mouse still inputting when another tab is over the game window

  • Fixed Rampant Bishop not switching textures after fight begins

Known Issues

  • Controller Inventory Navigation on iOS/Android is broken :(

  • Surely some other stuff!

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