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Darza's Dominion›Events›Chat 2.0! + Memory of Flesh
Major update

Chat 2.0! + Memory of Flesh

Darza's Dominion · published 3 months ago

All eventsPlayers around this dateRead on Steam

Highlights

Chat 2.0:

  • Changed font rendering throughout the entire engine

  • Changed the main game font too!

  • Persistent scrollable messages, draggable window, manual resizing and automatic word wrapping

( steam does not like the gifs we made, there were so many more and prettier gifs :( )

  • Quick Emote Selection and Emote Panel for GameChat

  • Emotes are also supported in above player chat

  • Text Fields now support more functionalities (Highlight, Copy/Paste, etc)

(you're only getting the <5mb gifs.... we're sorry... they were very pretty. i'd be here all night compressing otherwise)

Memory of Flesh

The newest highest difficultiest piece of content awaits you at the end of Ancient Ruins... You will die, I hope! Sorry. But if you don't at least a couple times, I probably didnt make it hard enough :D

The potential rewards will be worthwhile... If you're an axe class... Or anyone that wears rings.

Market Board History, Trends, and Affix Filtering

See Price History for any item you're looking to buy:

Or when you're selling!

and Filter Affixes!

Daily Gold Increased!

All Daily Quests now give you 20 Gold and 500 spendable score, which means you can get 60 gold and gain enough score for 3 trial keys every day!

Additions

  • New Auto-hiding modes for better visibility.

    Enemy Fade Below: Hide Enemies below your character on the screen, no more detriment in projectile visibility because you had to rotate around them!

    Hide Players Near Enemy Shots: Does what it sounds like :)

    (We've Removed the Combat-Default settings, and condensed the Radius/Combat hiding modes into a single cycle-able option. By default, Radius based hiding for Enemies/Tiles will occur.)

    (typ/hhm note: If you've noticed a big up-tick in focus for these visibility-oriented settings, its because I am a big fan of having players globally visible, but hate needing a global toggle for competitive gameplay. Here I'm iterating on the tech needed to both have the social/pretty visuals, without sacrificing performance)

  • New "Locked Only" Toggle for Show Ally Projectiles

  • All (non-memory) Dungeons now have Trial Keys available! You can find them for 500 score in the new Trials shop. Practice those Voids/Crypts without losing your characters!

  • No-Hit Titles have returned! And they're available in Natural Dungeons again. You'll have to be solo either way for every dungeon now though, since trial keys are available for instances that are harder to find solos for. You also won't be warned if you've failed a no-hit in a Natural Dungeon.

  • Added a new Shop for Trial Keys, visit the Trials Leaderboard NPC to buy them!

Changes

  • Targeted Abilities Range have been increased from 8 -> 10, but they are now affected by Line of Sight. You'll have to see where you're aiming to throw it! (only affects null tiles and 3D walls.)

  • Lots of Relic Pieces that didn't give 100% Reroll discounts now do. Outback Relic pieces grant 75% Rerolls because of their availability.

  • Many tooltips throughout the game now have a Frosted Blur behind them

  • Made Minimap less obstructive

  • Game Announcements are now displayed in a Banner (persist through reconnect as well)

  • If you get disconnected or the servers turn off, the client will now try to reconnect automatically instead of needing to restart the game.

  • Removed most Squishing / all Dying related daily attainments

  • Increased Projectile Size of Headwind Hailer's Proc (1 -> 2)

  • Memory Dungeons now only cost to Chain what they costed to open.

  • Requirements for most Ruby Attainments were greatly reduced. Good luck grinders!

Fixes

  • Fix stick-aimed abilities firing backward under camera rotation on controller

  • Greatly increased performance for other players on-screen

  • Fixed a Spawn in The Void not disappearing

  • Fixed Cooldown Line Indentation on Procs

  • Presumptive fix for Controller Inventory Navigation on Mobile

  • Some Backend RNG fixes related to Relic Drops and other drops effected by proxy

  • LOTS of backend / networking fixes. Hopefully a lot of rollback opportunities are gone :D

  • Fixed Prestige name glow not showing on locked/guild-matey players.

More from Darza's Dominion

Other announcements

All events
Major update28 Jul 2026PPE Mode (Totems), Parties, New UI, One-Click Log In, Item Power Phase 1, More!Our biggest non-rewrite update ever... Where to begin... Highlights: Totems + HATED (PPE Mode) The core idea of Totems, outside of giving us a dedicated PPE mode, was to offer endgame players a route to make the game more difficult for themselves for the chance at exclusive reward. The totems were designed with the core game feel in mind, and are not meant to increase friction or decrease coope…Darza's DominionGame update16 Jun 2026Memory of Flesh: B PatchHighlights · Made Ancient Ruins 100% Drop Chance and Great Eagles slightly more common for 2 weeks to help players access Memory of Flesh Easier :D · Added Auto-Claiming for Daily Attainments, no more needing to remember to claim your free gold! · Added 'Gift on Death' to all Dungeon Keys, they'll be returned to your gift chest if you die with them! Additions · Added Dungeon Attainments for Mem…Game update27 May 2026Memory Of Honey: B(ee) Patch!if you thought the memory too troubling to revisit... we reduced the cost incurred All Changes · Reduced Entry Cost (333 -> 99 Silver) for Memory of Honey · Tooltip updates for Proc Items (don't show % chance if 100% chance to proc) · Revamped Proc Projectile functionality so that items like Headwind Hailer are a lot more effective to use (accurately aims at targets even if you're moving) · Fix…