
We're pleased to have a Demo ready and participating in the Steam Deckbuilder Fest. This captures enough to give you an idea about the core mechanics. It's probably enough for one, maybe two runs of the game.
What's not in the demo that'll be in the release:
Meta-Progression: Releasing lots more tubes, vendors, and fiddle sticks
Random rebalancer to adjust the rarity of items in runs
Permanent upgrade mechanism
Modes and challenges
Controller and Keyboard support
We're not sure how well balanced the demo is yet. We're guessing a deckbuilding veteran won't have a problem but someone new to the genre might fail. So let us know if it's too easy or too hard.
Enjoy Rabanaz and all the other great games in the Fest!