
We've hit the point where we'll be running our first external playtesting sessions. There's enough game in place to get feedback on how to go from here. We're still a ways off from public playtesting.
For the development status, here's some quick notes on what each section needs to move forward.
Much of what remains here is tweaking, polishing, and of course the missing scenes.
We've just started here, so basically everything needs to be done.
Animations make the game feel alive (and hide loading).
Not everything should available at once, to avoid overwhelming new players and to give a sense of progression.
Beyond the basic gameplay, we'd like to add special challenge modes. These might come quite late in the development, possibly not until early access.
Rabanaz is a steam punk casino and there's a purpose to you hacking their machines. It won't have a significant impact on gameplay but to add flavour.