Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rabanaz DemoEventsDevelopment Update 2025-05-31
Community

Development Update 2025-05-31

Rabanaz Demo · published 31 May 2025, 10:37 UTC

All eventsPlayers around this dateRead on Steam

We've hit the point where we'll be running our first external playtesting sessions. There's enough game in place to get feedback on how to go from here. We're still a ways off from public playtesting.

For the development status, here's some quick notes on what each section needs to move forward.

Graphics


Much of what remains here is tweaking, polishing, and of course the missing scenes.

  • Replace remaining placeholders
  • Story elements (the generic parts and holders)
  • Settings screen

Audio


We've just started here, so basically everything needs to be done.

Engine

  • Load management and feedback
  • Audio ambience
  • Controller support
  • Keyboard support
  • Render optimization
  • Mid-run save and reload
  • Achievements

Animation


Animations make the game feel alive (and hide loading).

  • Scene transitions
  • Object animations, like tubes, chip activations, counters, etc.
  • Idle animations

Gameplay

  • Many more tubes
  • More vendor options
  • More chip purchase options
  • End of run

Progression


Not everything should available at once, to avoid overwhelming new players and to give a sense of progression.

  • Task/event based gating of tubes
  • Step-wise reveal of fiddle sticks
  • Map staging

Modes


Beyond the basic gameplay, we'd like to add special challenge modes. These might come quite late in the development, possibly not until early access.

  • Machine selection (upgrades stored per machine)

Story


Rabanaz is a steam punk casino and there's a purpose to you hacking their machines. It won't have a significant impact on gameplay but to add flavour.

  • Cut-scene panels
  • Vendor panels
  • Bad Tube characters
  • End-Run
  • End-Game
More from Rabanaz Demo

Other announcements

All events
In-game event3 Sep 2026Effects system and visual feedbackWe've been busy adding the systems needed to get more visual feedback into the game. The biggest impacts are chip effects, both around the chip and to the chip itself. Some text feedback has also been improved. Check out the new trailer montage on the store page to see some of them in action. Anybody who wants to help with playtesting can jump over to discord and request access. We're still lim…Community4 May 2026Time for Deckbuilder Fest!We're pleased to have a Demo ready and participating in the Steam Deckbuilder Fest. This captures enough to give you an idea about the core mechanics. It's probably enough for one, maybe two runs of the game. What's not in the demo that'll be in the release: · Meta-Progression: Releasing lots more tubes, vendors, and fiddle sticks · Random rebalancer to adjust the rarity of items in runs · Perm…Community12 Apr 2026A Demo Is ComingWe've been polishing the gears and oiling the pistons. We've put together a standalone demo that lets you play a run against the machine. It'll be released... soon! The demo features the key mechanics of the game with a limited number of tubes and store options. It'll be similar to what you'd experience with a first run of the full game, before unlocking more features. We don't have controller…