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Scars of Honor PlaytestEventsHotfix 0.03.1.5101 – 200+ Bug Fixes, Stability & Class Improvements
Game update

Hotfix 0.03.1.5101 – 200+ Bug Fixes, Stability & Class Improvements

Scars of Honor Playtest · published 2 May 2026, 11:33 UTC · build 23050736

All eventsPlayers around this dateRead on Steam

HOT FIX #1

Patch Notes – Version 0.03.1.5101

Hey folks,

Thank you for helping us test the stability of Scars of Honor. Your input is what will make the game great!

In the last 24 hours, we fixed more than 200 bugs. We can’t list all of them, so here are the highlights:

FIXES


Server Stability and Performance

Server stability is now significantly better, though there’s still a long way to go before it’s perfect.

AMD graphic cards fix

Fixed a severe issue, causing crashes to players with AMD graphic cards.


Combat

Druid
The Druid had more bugs than the other three classes. Here is the changelog:

  • Leader of the Pack had unlimited range - fixed.

  • Damage-over-time (DoT) from spores triggered every second from Rapid Cultivation is now properly removed.

  • The Druid Character Panel now correctly displays the Intelligence stat.

  • Talent icons and strings fixed - talents always worked, but strings were sometimes missing.

  • Rejuvenation cooldown is now 10 seconds.

  • Nature’s Duality's third attack no longer provides 100 energy (this was a bug).

  • Energy regeneration increased to 10% of max energy every few seconds (up from 2%).

  • Stat talent fixes.

  • Druid spell animations now properly use the equipped weapon.

Ranger

  • Bola cooldown increased by 10 seconds.

  • Energy regeneration increased to 10% of max energy every few seconds (up from 2%).

Mage

  • Phoenix cooldown fixed to 45 seconds.

  • Mage armor nodes no longer negatively affect armor.

We are still investigating the Grapple and Warp Strike issues - fixes coming soon.


World

  • Fixed an issue with item drops falling under bridges and other terrain


Party

  • Party size increased from 2 to 5 players.


Quest Items

  • Items now drop only if you have the relevant quest.


Quest NPCs

  • You can no longer talk to NPCs from the opposing faction to start unavailable quests.

  • Fixed quest game object prefabs, icons, and interactions.


Gathering

  • Resource nodes' respawning time increased

  • New fish spots close to the fisherman village and a higher large fish drop rate


Audio

  • Added SFX for Waterfalls

  • Added Footstep SFX for Gorejaws, Spiders, and Stingers


Quality of Life

  • New characters now start with one of each of the three gathering tools.

  • Respawn altar icon removed from the mini-map and world map.

  • Untracking quests now properly removes them from the mini-map and map.

  • Potion effects now function correctly (descriptions coming in the next patch).

  • Improved dialog orientation - characters now turn toward NPCs when a conversation starts.

  • Fixed an issue allowing players to get under the alchemy lab.

  • NPC interaction range reduced to 3 meters (down from 10 meters).

  • Trainers from SOH and DOM no longer jitter constantly.

  • Improved loot drop position

  • Fixed stacking of VFXs

  • Increased server stability and latency

  • Fixed the issue with locking the player from casting a spell

  • Added keybinds (did not enter in this hotfix)

  • Resolved multiple server crashes

  • Fixed the stuck of the display settings after closing the menu

  • Fix for not clearing the target HUD out of visibility range

  • Fix the critical attack doing 1 dmg if they have no critical chance

  • Fix losing talents upon death


Other Balance Changes

  • Reduced NPC HP and respawn time.


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