Scars of Honor Playtest · published · build 23147371
Thank you for your patience while we worked through the latest reports. We’ve got some fresh updates for you! Check out the patch details below: Patch Notes – Version 0.03.1.5719
May 8, 2026
Fixed leave-flow popups, queue button blocking, MMR activation, and scoreboard sorting. Improved selected-target behavior, arena phase transitions, party state fixes, and arena dressing/room/gate/collision passes.
Level art and world content updated across Thallans Ring, Midisland, arena floor, and Mourning Pass. This includes updates to foliage, barriers, ore/fishing/tree spawners, and layer/collision settings.
Rebuilt UI soundbanks, spell soundbank regen, and Hail of Arrows Frost audio. Fixed arena ambience, waterfall audio zones, creature attack SFX balancing, and animation/VFX-linked SFX.
Improvements to action bars and spell slot behavior, party/avatar, join-match images, scoreboard, and portrait orientation. Fixed duel/nameplate issues, updated strings/icons, and Mourning Pass HUD.
Shaders changed for volumetric fog noise, cloud jitter, and lighting presets. Updated VFX for Soul Jar, Warp Strike, stun aura, Hail of Arrows Frost, and related prefab/material updates.
Fixed blink path calculation.
Arena & Matchmaking: Players can now leave arena mid-match without disconnecting. Adjusted arena leave-stuck handling, guarded against double aura expiration, and added party creation on arena load. Improved MMR history and temp gear crash handling.
Queue & Duel Behavior: Players are now removed from queues when accepting a party or duel. Added duel checks and ensured team parties disband when an arena session closes.
Crafting Interactions: Entering arena from crafting stations now interrupts crafting cleanly to avoid frozen skills, utilizing shared crafting interruption logic.
Combat & Stats: Changed the logic for passive removal upon entering a game match.
Loot Data: Fixed guaranteed single-drop loot handling.
World & Data: Updated Thallans Ring navmesh and client data. Fixed arena placement minimums, changed arena end timer durations, adjusted map instance scale, and lightly refactored Mourning Pass battleground code.