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Scars of Honor PlaytestEventsHOTFIX #5 – Arena Fixes, Matchmaking Improvements, and World Updates
Game update

HOTFIX #5 – Arena Fixes, Matchmaking Improvements, and World Updates

Scars of Honor Playtest · published 8 May 2026, 15:45 UTC · build 23147371

All eventsPlayers around this dateRead on Steam

HOT FIX #5

Thank you for your patience while we worked through the latest reports. We’ve got some fresh updates for you! Check out the patch details below: Patch Notes – Version 0.03.1.5719

May 8, 2026

FIXES

Client

  • Fixed leave-flow popups, queue button blocking, MMR activation, and scoreboard sorting. Improved selected-target behavior, arena phase transitions, party state fixes, and arena dressing/room/gate/collision passes.

  • Level art and world content updated across Thallans Ring, Midisland, arena floor, and Mourning Pass. This includes updates to foliage, barriers, ore/fishing/tree spawners, and layer/collision settings.

  • Rebuilt UI soundbanks, spell soundbank regen, and Hail of Arrows Frost audio. Fixed arena ambience, waterfall audio zones, creature attack SFX balancing, and animation/VFX-linked SFX.

  • Improvements to action bars and spell slot behavior, party/avatar, join-match images, scoreboard, and portrait orientation. Fixed duel/nameplate issues, updated strings/icons, and Mourning Pass HUD.

  • Shaders changed for volumetric fog noise, cloud jitter, and lighting presets. Updated VFX for Soul Jar, Warp Strike, stun aura, Hail of Arrows Frost, and related prefab/material updates.

  • Fixed blink path calculation.

Server

  • Arena & Matchmaking: Players can now leave arena mid-match without disconnecting. Adjusted arena leave-stuck handling, guarded against double aura expiration, and added party creation on arena load. Improved MMR history and temp gear crash handling.

  • Queue & Duel Behavior: Players are now removed from queues when accepting a party or duel. Added duel checks and ensured team parties disband when an arena session closes.

  • Crafting Interactions: Entering arena from crafting stations now interrupts crafting cleanly to avoid frozen skills, utilizing shared crafting interruption logic.

  • Combat & Stats: Changed the logic for passive removal upon entering a game match.

  • Loot Data: Fixed guaranteed single-drop loot handling.

  • World & Data: Updated Thallans Ring navmesh and client data. Fixed arena placement minimums, changed arena end timer durations, adjusted map instance scale, and lightly refactored Mourning Pass battleground code.

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