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Isle Goblin Playtest›Events›4.1.8 - Performance Improvements, Bug Fixes, QOL Updates
Game update

4.1.8 - Performance Improvements, Bug Fixes, QOL Updates

Isle Goblin Playtest · published 21 days ago

All eventsPlayers around this dateRead on Steam


4.1.8 - Performance Improvements, Bug Fixes, QOL Updates

NON-BUGS
- MASSIVELY improved texture size by improving sprite packing. Should have a significantly lower RAM load, hopefully helping out with load times and mid-game performance.
- The game will now spend less time with the spinning icon before it shows the Kilowatt Games logo - it now does most of that loading while you're navigating the menus.
- Improved world generation speed using Unity's burst compiler. Shaved off about 20 seconds maybe, at least in the test on my machine.
- eased up on human camp generation
- Made rock generation in the overworld more smooth
- Removed ore spawning in the overworld forest biome
- You can now press E or escape to progress dialogue
- Seeds can now be placed directly underfoot
- The AOE for the "skull on a stick" wards now fades in and out to prevent jumpscare
- Disabled the "interact" arrow for the wards since you can only hover and not interact with them
- Loading icon now shows while waiting for the intro cutscene to load.
- Reduced the amount of underground grass
- Added something to the furnace HUD that lets you know how many more of a thing you need before it'll start working
- Made broken hearts in the friendship HUD more clear

BUGS
- Fixed bug where goop covered human would spawn stuck in a barrel in the tavern subassembly
- Fixed a bug with the shadow hood and cloak not displaying properly in the "load character" menu or the armor stands.
- Fixed the giant head on the cloaked figure
- Fixed a bug where armor would still render while invisible
- Fixed bug where "looting all" would cause ammo items to go from the ammo slots to the regular inventory
- Void potions now stack like all the other potions
- Winkle flowers dropped Sunsear seeds. Fixed. Most flowers had this issue
- Fixed a bug where the culling ceremony would be enshrouded in playtest wall clouds
- Fixed an incorrect dialogue Gums had at/on the way to the pub
- Fixed a broken quest where Clang asks you to craft using gold (same with bloodstone and mithril).

More from Isle Goblin Playtest

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Isle Goblin PlaytestGame update3 Sep 20264.1.27 - New Weapons, New Arrows, and Bug FixesMostly uploading this for the localization team, squashed a lot of bugs not listed. NON-BUGS - Added some new elemental arrows - Added about 33 weapons. Some of them wont' spawn naturally in the world since I still have to make the subassemblies that they spawn in. The ones that spawn in chests will require a new world. - Made the gizmo descriptions more precise in terms of effect strengths. -…Isle Goblin PlaytestGame update31 Aug 20264.1.25 - Major Bug FixFixed a big bug where you can't interact with stuff.Isle Goblin PlaytestGame update28 Aug 20264.1.24 - Bug FixesNON-BUGS - Made it so you can consume cactus juice - Reduced autosave lag in new worlds. Old worlds will still have a bit. - Item drops now don't appear as laggy in multiplayer if you're the client. - NPCs used to only appear on minimap if you've talked to them before and they're in town. Now the talking requirement is gone. - Added descriptions to more of the tools to add some variety - Added…