Thank you to everyone who jumped in during this first week of Early Access. Thanks to your reports I've been able to fix quite a few bugs, and I've also added some quality-of-life improvements along with two new features that will matter more as the game expands into new regions.
Dungeon Dominion Levels — Increasing difficulty levels for dungeons, along with a per-dungeon leaderboard.
Portal Network — Travel between portals at (select) discovered locations. This will become more useful as the number of regions grows.
Added a Settings option to increase UI size.
New players now receive a starting weapon that matches their first few soul stone drops.
The game now remembers your last selected battle replay speed.
The game now remembers your Focus/Swift preference from the previous battle.
Added AGI/STR/INT gear filters and attribute sorting to the inventory.
Added AGI/STR/INT gear filters and attribute sorting to the Grid builder.
Added filters and sorting to the Expedition deployment screen.
Improved summoner equipment tooltips to show equip requirements more clearly.
Fixed the entrance check on the first dungeon.
Fixed the cooldown timer on The Canvas.
Culler's Handaxe and several other items can now be salvaged as intended.
Never-bound soul stones now show the correct portrait on market listings.
Dungeon runs no longer award extra profile icon tokens, and existing extra tokens are now salvageable.
Fixed an issue where the inventory button could become unresponsive.
1x1 items can now be rotated on The Descent.
Healing item tooltips now display synergy effects.
Fixed the Luck of the Bell quest.
Keep the reports and feedback coming, they're what made this week's list possible!