1.0 is here! If you last played when Rhukann, a lot has happened. The short version: the initial campaign is finished, the caps are 100, and two whole new arcs are waiting past the Pale Stronghold.
Arc 3: Dhurmarr, the Dwarven mountain that remembers. Descend through Orefall and the Undervein, brave the Ember Vaults where rescue-binding debuts, and push through Coldrest to the Uncarved Crown (item levels 71 to 90). The mountain remembers what it is owed, and it has your face on file.
Arc 4: Morrvane, where the 1.0 campaign ends. The Drowned Steps, the Kneeling Road, the Vigil, the Nameless Green, and The Spire (item levels 91 to 100). The Keeper waits at the top in a full phased confrontation, and the story of the Unmaking reaches its conclusion.
That's 26 regions total, 54 story chapters, over 120 species to collect, and new wandering rares.
Soul level cap: 50 → 100. The full ladder is live, with new gear families, sets, and legendaries across every new region.
All 6 Summoner skills now cap at 100, with new recipes, seeds, forge pools, greater gems, Reinforce up to +7, and skill regalia at 90.
The new arcs fight differently. You'll meet enemies that "CARVE" your board, "SCORCH" and "HOARFROST" cells that punish where you stand, green-lightning strikes that telegraph the harvest, the TAKEN, and the VIGIL. Dozens of new boss actives and bespoke signature items, including named legendaries with one-of-a-kind effects.
The achievement catalog grew from 32 to 52, with medallions to earn. All 52 are published on Steam, and your existing progress syncs to Steam automatically every time you sign in, including everything you earned before this update. (Fixed some bugs here).
Blessing shrines: 7 shrines across the world grant a free daily boon that empowers your next 6 fights.
Free healers: healer stations are now placed across the regions, and Lirathel's Moonwell heals without limit. No more limping home.
Scribe's Marks are visible on the map with badges, a read meter, and an author scoreboard.
The Sigil-Keeper restocked twice, now carrying element gems, greater gems, high-tier kits, and item-level-100 weapons for arena champions.
58 new items in the cosmetics shop: animated colors, gold-sink boutique colors, 25 new portraits, and a new spine of earned titles and cosmetics unlocked through skill mastery and achievements rather than purchase.
A full difficulty pass over item levels 71 to 100 before launch, tuned so the new arcs are durable fights rather than burst races. (Obviously pending all your feedback!)
Gear now contributes meaningfully more HP as item level climbs, and 20 potions were re-tuned to match (regeneration potions regenerate more now).
Med-kits buffed across the board, and every craft now yields 2.
Battle report overhaul: damage and healing meters with bars, sorting, totals, and an MVP callout.
Replay speeds are now 1x, 2x, and 0.5x for frame-by-frame watching.
Dominion dungeons remember your tier per dungeon, plus jump-to-1 and jump-to-max buttons.
Clear Grid and Clear Bags buttons in the arrange modal.
Bag affixes now grant exactly what their tooltips promise.
Inventory sorting by item level, story chapter modal polish, and a pile of reported-bug fixes (thank you to everyone using the in-game bug reporter).
New music beds for Dhurmarr and Morrvane, plus battle-track variants.
Rhukann and the Colosseum got their own themes.
Three victory stings, picked at random per win.