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Hover PointEventsUpdate: Tactical Banning, Improved UI, and Physics Tuning
In-game event

Update: Tactical Banning, Improved UI, and Physics Tuning

Hover Point · published 15 May 2026, 00:58 UTC · build 23243667

All eventsPlayers around this dateRead on Steam

Your Voice Matters!

Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!

Update 2026.5.15

The "Banish" System (New!)

Control your RNG like never before. We’ve added Augment Banning to give you more power over your build:

  • Curate Your Pool: You can now spend Upgrade Points mid-run to banish specific augments from appearing for the rest of that run.

  • Scaling Cost: Choose wisely, the cost to banish an augment increases each time you use it.

Weaponry & Teammate Rebalance

We’ve tuned the new weapons and multiplayer dynamics to ensure every run feels fair:

  • Penetro Overhaul: No more waiting! The laser now launches immediately. We’ve increased the base damage (10 → 15) but reduced the duration (1.5s → 0.75s) to compensate for the instant fire.

  • Damage Tweaks: Sequax damage reduced (20 → 15) and Mola damage slightly adjusted (30 → 27.5).

  • Teammate Tuning: To keep the focus on your own progression, Teammate base projectile damage has been reduced by half.

Arena Physics & Logic

We’ve refined how entities interact with the screen boundaries to keep the action contained:

  • The "Bounce" Rule: Enemy Seekers, Spinners, and Trailers can no longer screen-wrap. They will now bounce off the screen edges, keeping them in your sights.

  • Laser Logic: Penetro projectiles now screen-wrap instead of bouncing, allowing for devastating long-range strikes.

Visuals & Quality of Life

  • Health-Reactive Eyes: The Big Eyes now stay big longer! They will only start to shrink when your health drops below 50%.

  • Color Swap: We’ve swapped the default colors for the Player and Allies to make it easier to find yourself in 4-player lobbies.

  • UI Clarity: The "Not Enough Reroll Points" warning is now much larger and harder to miss.

Minor Fixes

  • Fixed a bug where certain menu buttons were missing their click/hover sounds.

  • Fixed lighting occlusion for orbs and slightly increased bloom for a more polished look.

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