Hover Point · published · build 23243667

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Control your RNG like never before. We’ve added Augment Banning to give you more power over your build:
Curate Your Pool: You can now spend Upgrade Points mid-run to banish specific augments from appearing for the rest of that run.
Scaling Cost: Choose wisely, the cost to banish an augment increases each time you use it.
We’ve tuned the new weapons and multiplayer dynamics to ensure every run feels fair:
Penetro Overhaul: No more waiting! The laser now launches immediately. We’ve increased the base damage (10 → 15) but reduced the duration (1.5s → 0.75s) to compensate for the instant fire.
Damage Tweaks: Sequax damage reduced (20 → 15) and Mola damage slightly adjusted (30 → 27.5).
Teammate Tuning: To keep the focus on your own progression, Teammate base projectile damage has been reduced by half.
We’ve refined how entities interact with the screen boundaries to keep the action contained:
The "Bounce" Rule: Enemy Seekers, Spinners, and Trailers can no longer screen-wrap. They will now bounce off the screen edges, keeping them in your sights.
Laser Logic: Penetro projectiles now screen-wrap instead of bouncing, allowing for devastating long-range strikes.
Health-Reactive Eyes: The Big Eyes now stay big longer! They will only start to shrink when your health drops below 50%.
Color Swap: We’ve swapped the default colors for the Player and Allies to make it easier to find yourself in 4-player lobbies.
UI Clarity: The "Not Enough Reroll Points" warning is now much larger and harder to miss.
Fixed a bug where certain menu buttons were missing their click/hover sounds.
Fixed lighting occlusion for orbs and slightly increased bloom for a more polished look.