
Late game battles are often still finishing so fast that it's hard to understand what happened. In this patch there are across the board nerfs to late game multiplicative scaling so HP bars don't get depleting near instantly. Hopefully the nerfs are light enough players still feel significant power scaling throughout a run which is my vision for the game. The other big part of this patch is performance improvements, which there's not too much to talk about, but I've done some pretty significant rewriting of the codebase. Hopefully there's no lag anymore in late game battles.
Optimized performance to reduce lag spikes in battles.
If you lock it and there are empty slots, the empty slots will now be refilled the next day.
Matchmaking changed so new players will have slightly more challenging opponents if they are doing well. Also expanded the matchmaking pool for experienced players so they don't keep running into the same opponents.
Base HP scaling per day increased
Blixie
(OLD) Whenever a Fire ally triggers, give it Burn for this battle equal to 1x/2x/3x Blixie's Burn
(NEW) On Cast: Give the Fire ally to the right 1x/2x/3x this monster's Burn for this battle
Cooldown 15 seconds -> 8 seconds
Burn 5 -> 30
Clawnetic
(OLD) Whenever an ally inflicts Shock, trigger this 1x/2x/3x
(NEW) Whenever an ally inflicts Shock, Charge this by 1/2/3 seconds
Cooldown 8 seconds -> 3 seconds
Geminiss
Cooldown 7.5 seconds -> 12 seconds
Stellagon
(Old) On Battle Start: Adjacent allies with no abilities gain +1/+2/+3 Multicast permanently
(NEW) Ongoing: adjacent allies with no abilities have +2/+4/+6 Multicast
Torrantler
(OLD) On cast: Trigger all Water allies
(NEW) On cast: Trigger adjacent Water allies
Zephyrex
On Cast: Give the Flying ally to the right +1 Multicast permanently. (NEW) This monster cannot gain Multicast.
Saberhorn
On Cast: Give the ally to the right +1 Multicast (NEW) and increase this monster's Cooldown by +5 seconds for this battle.
Draconarch
On Cast: Activate the On Battle Start abilities of adjacent allies (NEW) and increase this monster's Cooldown by +6 seconds for this battle.
Onsetra
(OLD) Adjacent allies apply their {ongoing} abilities {repeats} additional time(s)
(NEW) Ally to the left applies their {ongoing} ability {repeats} additional time(s)
A couple trainers where both underperforming and unpopular, so they'll get some solid buffs
Swim Coach
Cooldown reduction 0.5 second -> 1 second
Youngster
Free rerolls per day 2 -> 3
Fixed a visual bug where it looked like Draconarch's ability was affecting Shelldra's ability.