First demo update since August 20, and it is a big one. Here is everything that changed.
The opening
- The game now opens on a Portia Plays studio card, then the title emerges out of black over a living star field. Any click or key skips ahead.
- First-time players skip the card and go straight into PORTIA's boot sequence.
- Boot lines animate in properly, and skipping the boot fades instead of cutting.
- Continue only appears when there is actually a save to continue.
Light
The star has always been on screen and never lit anything. Now every world, moon, and rock is shaded from where the star actually is.
- Day and night sides, city lights on the night side, limb haze, and halos all follow the star.
- Moons fall into their planet's shadow.
- A thriving world glows with an outward halo instead of hiding behind a white disc.
- Neglect is visible. Let a colony struggle and its city grid gutters, one district at a time.
Astronomy the game had and never showed
- Kirkwood gaps in the asteroid belt, and Trojan camps riding ahead of and behind Jupiter.
- Sunspots follow the real solar cycle. They start at high latitudes and march toward the equator as the star gets active.
- The viewport carries a live scale bar in astronomical units.
Feel
- Clicking the star finally feels like something. Its breathing was running dozens of times slower than intended.
- Motion no longer depends on your frame rate. Camera easing and particles behave the same at 60 Hz and 144 Hz.
- Some of you saw the view slowly wash out to gray. That is fixed. The holo grid was painting over itself frame after frame.
- Smoother overall. A lot of drawing that was redone from scratch every frame is now cached.
- The stage-up ring stays on its planet at any zoom.
Menus and dialogs
- No more operating system popups. New Game, return to title, quit without saving, and skip tutorial now ask through in-world console panels. Escape and Enter work the way you expect.
- The pause menu, settings, PORTIA's tip cards, the achievement toast, and the stats and credits buttons all share the console's bracket language now.
- Reduced motion is respected across the ambient layer, and keyboard focus is visible everywhere.
Windows
The demo is now code-signed. If Smart App Control or SmartScreen stopped it from launching on your machine, this update fixes that.
Also
- Full music credits ship with the game (MUSIC-CREDITS.txt in the install folder), and the in-game credits link to both composers.
- The version line reads Demo v0.2.
Steam Next Fest runs October 19 to 26 and Stellar Nursery will be there. If you have played the demo, a wishlist or a review helps more than you would think. Thank you for playing.