
hey whiskers, we're back with a brand new stage, game improvements and a mini-leaderboard reset! we're also going to be in GDQ Hotfix and the Convergence Showcase shows today! check us out ːtabbycatː
new stage: cloud pillars!
featuring a never-before seen biome and our new clouds, there is one new lost cat and all the speed badges to earn!
physics and movement
clouds have new visuals, sounds and the mechanics have been reworked to be more responsive and only bounce you when you jump
rolling physics improved, cats and objects now slowdown a bit when rolling near edges for easier saves and more dramatic fails
fixed physics stability issue and significantly improved dash step-up behavior
fixed FPS-dependent surf and bunny-hop: added fixed-rate substepping and event-driven auto-bhop on landing
fixed FPS-dependent air acceleration by capping per-frame headroom, making air mobility consistent across all framerates
added mid-air crouch
when swinging on slime vines, you can now use jump to release the vine in addition to releasing your arms
extended post throw animations to be a bit longer, and added input buffering to ensure input doesn't get dropped
updated pushing and boosting after throws to be rarer and not be ping dependent
quality of life
improved connection stability so disconnects should be less common
improved save sharing, saves only share per stage you play, rather than giving your full save to someone else
added "Open Logs" button in settings
added French (fr-FR) localization
call to action starting cinematic updated slightly
updated luna and foam voice lines for death, hurt, and character select
bug fixes
fixed foam's first jump sometimes dropping the cat
fixed the FPS limit never resetting to unlimited after changing graphics quality
fixed translation errors across all languages
fixed Russian and Brazilian Portuguese language names being incorrectly localized
fixed several strings that were not being translated