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Whisk Demo›Events›Welcome to Cloud Pillars! - Version 10958
In-game event

Welcome to Cloud Pillars! - Version 10958

Whisk Demo · published 55 days ago

All eventsPlayers around this dateRead on Steam

hey whiskers, we're back with a brand new stage, game improvements and a mini-leaderboard reset! we're also going to be in GDQ Hotfix and the Convergence Showcase shows today! check us out ːtabbycatː

new stage: cloud pillars!

  • featuring a never-before seen biome and our new clouds, there is one new lost cat and all the speed badges to earn!

physics and movement

  • clouds have new visuals, sounds and the mechanics have been reworked to be more responsive and only bounce you when you jump

  • rolling physics improved, cats and objects now slowdown a bit when rolling near edges for easier saves and more dramatic fails

  • fixed physics stability issue and significantly improved dash step-up behavior

  • fixed FPS-dependent surf and bunny-hop: added fixed-rate substepping and event-driven auto-bhop on landing

  • fixed FPS-dependent air acceleration by capping per-frame headroom, making air mobility consistent across all framerates

  • added mid-air crouch

  • when swinging on slime vines, you can now use jump to release the vine in addition to releasing your arms

  • extended post throw animations to be a bit longer, and added input buffering to ensure input doesn't get dropped

  • updated pushing and boosting after throws to be rarer and not be ping dependent

quality of life

  • improved connection stability so disconnects should be less common

  • improved save sharing, saves only share per stage you play, rather than giving your full save to someone else

  • added "Open Logs" button in settings

  • added French (fr-FR) localization

  • call to action starting cinematic updated slightly

  • updated luna and foam voice lines for death, hurt, and character select

bug fixes

  • fixed foam's first jump sometimes dropping the cat

  • fixed the FPS limit never resetting to unlimited after changing graphics quality

  • fixed translation errors across all languages

  • fixed Russian and Brazilian Portuguese language names being incorrectly localized

  • fixed several strings that were not being translated

More from Whisk Demo

Other announcements

All events
In-game event26 Apr 2026Almost 400 Demo Reviews! - Version 9559hey whiskers! we're back with a small patch for the demo. the team is hard at work building fresh abilities and stages for you to enjoy at the game's launch! keep a close eye on our discord for playtesting opportunities! 👀 we're soo close to 400 reviews on the Whisk Demo page! thank you to everyone who has reviewed ❤️ physics changes · cat and object physics should be significantly more stable…In-game event26 Mar 2026Secret Act 2 Playtest - Version 9214the Act 2 Playtest is live on version 9214 until April 1st. Players who referred on Whisk Hub and connected their Steam account is getting Host Access to the Act 2 Playtest! Join our Discord and Whisk Hub to be ready for the next playtests how to host and play · If you have Host Access, simply host a game on the Whisk Demo, and you'll have Act 2 unlocked until April 1st · If you don't have Host…In-game event23 Mar 2026Challenge Improvements - Version 9060we are getting ready to put the Act 2 secret playtest live on march 26 until april 1. · you'll be able to play if you signed up and referred on Whisk Hub or if you play with someone who has access! · more secret playtests will come after if you sign up and refer! ːtabbycatː ring challenge improvements · sleepy gates to open faster in most cases because we improved the frequency by which challen…