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Speed Rivals - Model TrainsEventsModel Trains Dev Diary #1 — Starting from scratch
Community

Model Trains Dev Diary #1 — Starting from scratch

Speed Rivals - Model Trains · published 5 May 2026, 07:54 UTC

All eventsPlayers around this dateRead on Steam

If you played Speed Rivals: Slot Racing, you already know us.
Two brothers, one coder, one everything else. Small studio,
big ideas, questionable deadlines.Model Trains is the next game in the Speed Rivals franchise.
Same creative DNA — build, share, compete — but this time
it's railways. No racing. No lap times. Just you, a
diorama, and a train that actually has to get somewhere.We made a decision early on: no copy-pasting from Slot
Racing. We're building new architecture designed specifically
around rail networks. Week one was almost no gameplay — just
Unity 6, a clean project, and a lot of shader iterations
until the train looked right.One rule came out of that first week that now guides
everything: the train must always be readable. Fog, night,
heavy atmosphere — doesn't matter. The train is the star.By the end of the week we had a main menu taking shape and
the first animated buttons working. Small. But it's the
first frame of the game.— — —🚂 Early Access target: July 17Yes. We're aiming for July 17 to coincide with the Steam
Train Games Festival on July 20. Is it ambitious for a
two-person studio? Absolutely. Are we doing it anyway?
Obviously.EA will launch with the full map editor, Steam Workshop,
and the core mission loop. We'll build the rest together
with the community.Wishlist now if you want to be there on day one.— BabelGames

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Community4 Sep 2026Devlog #12 — First Tutorial TestDevlog #12 — First Tutorial Test Hi everyone, Today we want to show one of the first tests of the tutorial for Speed Rivals: Model Trains . The goal of this tutorial is simple: introduce Jeff, the train driver, and teach the basic actions the player will need before starting real missions. Meet Jeff Jeff is not locked inside the train. You can move him around the map, get off the train and inte…Community28 Aug 2026Devlog #11 — First Co-op TestsDevlog #11 — First Co-op Tests Hi everyone, Today we want to show one of the first tests of co-op gameplay in Speed Rivals: Model Trains . Until now, most of the updates have focused on the editor, rail placement, missions, Jeff and Steam Workshop support. But the game was always designed around the idea that model railway layouts are more fun when they can be shared. Playing Together In this f…Community21 Aug 2026Devlog #10 — First Steam Workshop TestsDevlog #10 — First Steam Workshop Tests Hi everyone, Today we want to show an early test of something very important for Speed Rivals: Model Trains : Steam Workshop support. One of the main goals of the game is that players will be able to create their own model railway layouts. Until now, most of our devlogs have focused on the editor itself: rail pieces, snapping, placement rules and the syst…